That makes things really hard when your absolute minimum input latency (that nobody gets in practice) is already 24ms at 60Hz.
Maybe once we start talking about higher frequencies it can make sense. VR is trying hard for higher refresh rates since we are more sensitive to input latency for things we are experiencing and is hoping that tech helps get there.
Also the performance benefits aren't as enormous as you would think. For instance unless you are pixel bound (which to be fair most things are in 4k games) it actually hurts your performance by slowing down the CPU.
My fear is it will end up being yet another tool that gets abused to where everyone associates it with a lack of quality.
After all looking to your left and seeing and old image would be very much against the goal of increasing performance.
But, didn’t mention that because that isn’t the topic of desktop rendering.