I actually made a post explaining how the only terrain plugin available at the time didn't really work well in neither Godot 3, nor Godot 4: https://blog.kronis.dev/articles/terrains-in-godot-not-quite...
Then, a while later, a new plugin came out that's made by the community, which seems to address some of my concerns: https://www.youtube.com/watch?v=NwJEXOglBrQ (video by Gamefromscratch)
To me, it feels like Godot has a pretty nice future ahead of it. I'll probably stick with Unity for the time being, since I don't actually expect any of my small game projects to ever get big, so the change in pricing doesn't really affect me at the time. But in the future? Maybe I'll go back to Godot, even their C# support is getting much nicer now!
That said, wow. Charging a monthly fee on game installs is absolutely wild. The personal fee (for first world countries) is $0.20 / month. If you charged $10 for the game, you'd be losing money after only 50 months (around 4 years).
After reading the FAQ though I’m not sure it’s a good deal.
It also seems like you 100% have to enable spyware