There's currently an issue in Godot 4 where web exports on macOS just cause the browser to hang.
Their advice seems to be use Godot 3 or wait until it gets fixed in the browsers.
See https://github.com/godotengine/godot/issues/70691 for details.
Their advice seems to be use Godot 3 or wait until it gets fixed in the browsers.
See https://github.com/godotengine/godot/issues/70691 for details.
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