I find this an odd statement because from my perspective there aren't any AAA titles written in Unity either. They are all proprietary engines or Unreal nowadays.
So the question isn't if Godot can take over the AA, AAA games, it's can it take over the market currently served by Unity.
It probably can't right now, but probably not as far off as it seems either
> There are a lot of forces working agains Godot: inertia, economics, instability, lack of talent, lack of appeal to talent.
Other than "instability" none of this is a criticism of the engine itself... so why is it a meme?
Edit: I'm actually really struggling to think of a game I would consider AAA that I know of made in Unity. Please help me out if you know of some I'm not aware of.