Unity games run like garbage native, too!
I sometimes think Unity makes making games TOO easy, and you end up with people that have no technical knowledge of the way games work so they can’t fix/diagnose the most basic things. Obviously the game runs slower when you render the scene 5 times, but they didn’t even think to open a frame capture tool.
The fix for the issue that plagued them for months, was to uncheck the ‘enabled’ box for these unused cameras. Probably took 30mins to diagnose and fix.