If anyone has any cooler "space sim" type games to recommend, especially ones where you can play around with the crazy shit in space like magnetars, pulsars, black holes, etc... I would love to hear about it.
If anyone has any cooler "space sim" type games to recommend, especially ones where you can play around with the crazy shit in space like magnetars, pulsars, black holes, etc... I would love to hear about it.
KSP is unique in its “space” simulation, afaik near every other game made just treats space as a three dimensional flight sim without gravity and black backgrounds.
After 100 or so hours you'll manage to dock in orbit. This is about as good as it gets. MechJeb trivialises this (IOW means makes the game playable if you don't want to play space randezvous simulation) but I strongly recommend doing it by hand if only just once.
But yeah my suggestion is to play career mode where MechJeb is in a science node. That way you play and awful lot of the game without it. Docking without assistance is definitely tricky, which makes it all so amazing that people actually did this in real space ships and their real life on the line without any automation.
MechJeb - makes the game much easier. Provides a lot of data and autopilot guidance features.
https://www.curseforge.com/kerbal/ksp-mods/mechjeb
Near future * - a lot of engines and parts that aren’t far future tech but are current or near current engine tech
https://www.curseforge.com/kerbal/ksp-mods/near-future-propu...
https://www.curseforge.com/kerbal/ksp-mods/near-future-solar
https://www.curseforge.com/kerbal/ksp-mods/near-future-elect...
https://www.curseforge.com/kerbal/ksp-mods/near-future-space...
https://www.curseforge.com/kerbal/ksp-mods/near-future-explo...
https://www.curseforge.com/kerbal/ksp-mods/near-future-launc...
https://www.curseforge.com/kerbal/ksp-mods/near-future-const...
Interstellar - provides a lot of game play and features including in situ production
https://www.curseforge.com/kerbal/ksp-mods/ksp-interstellar-...
Planetary base system - makes settling planets more fun
https://www.curseforge.com/kerbal/ksp-mods/kerbal-planetary-...
Transfer planner - helpful in visualizing when to move between celestial bodies
https://www.curseforge.com/kerbal/ksp-mods/transfer-window-p...
You can visit black holes and pulsars which can supercharge your ship for very long jumps. Many try to make it to Sgr A* at the center of the galaxy to see the massive black hole, quite a long journey even with 30 ly jumps. The milky way is modeled true to size and you can explore all of it, but its pretty empty.
The closest it gets to physical simulation is newtonian gravity (not that that really matters much when you're flying ships with practically reactionless thrust, just means some planets are slightly trickier to land on with thruster modules which haven't been upgraded) and ship movement when you turn the assist off that emulates a plane style flight model (although this also doesn't mean much in terms of realism because there's a speed cap, so you can't just keep thrusting and accelerating.
You can only interact with planets with no atmosphere or a thin one. But IIRC stars of all types and black holes can destroy your ship if you get too close). Some of the models for irl nebulae are cool, although unrealistically presented in the sense that they're blatantly visible. While the milky way is modeled to a realistic scale, the vast majority of it is empty and might as well not even exist.
As someone who flew around the galaxy literally, those systems exist, just too long to get there (and hard to get back in the inhabited part).
I'd recommend it to anyone regardless of experience with videogames, even people that have never played a videogame. The beginning area reminds me of old school videogame tutorials, it's basically just a safe "sandbox" where you can experiment with all the mechanics and figure everything out.
If, incredibly, you haven't heard of this game yet, do yourself a favor, don't look anything up, take us on faith and just buy it and play it. It's even better if you go in blind.
While I absolutely agree with you that everyone should experience the game because it's amazing, it isn't the easiest game for non-gamers to get into. First person controls take a bit to get used to and folks who have gamed even casually for a while probably take that for granted. There are some "platforming" sections which require pretty good coordination that will likely frustrate most non-gamers to the point where they cannot complete the game. I would love to recommend this game to EVERYONE because it's so good, but you need at least decent FPS control skills for it to be approachable.