I keep reading that, why is behind? What Unity does better than Godot in 3D?
- The renderers are fundamentally different. Godot has advertised their rendering to not be as flexible while Unity throw you some weird shader language that lets you do whatever you want. There's a lot of jank in Unity's renderers but they are still more mature than Godot.
- Physics is a huge weakness of Godot and Unity has options to either use their much more mature built-in physics or Havok (IIRC).
to name a few technical comparisions. Godot still has a way to go before being comparable with Unity in regards to 3D.