Similar to video games.
I consume if it is new or old. If I can’t find content then I’m done with the service.
Unfortunately on all these platforms discovery is horrible unless they want you to find it.
Similar to video games.
I consume if it is new or old. If I can’t find content then I’m done with the service.
Unfortunately on all these platforms discovery is horrible unless they want you to find it.
But apparently these services assume everyone is too dumb to scroll through a long list and find things on their own.
So there's a landing page where the same titles appear in four different places on the same page, you have no idea what's available, items disappear without warning because of licensing issues, and the UI looks like something an intern designed.
Which is why I've been watching random niche user-made content on YouTube instead, and it's fresher, more relaxing, and usually more interesting.
Corporate streaming feels like so much effort for so little reward.
With Disney+, I can still watch Iron Man 2 if I wanted. HBO were the champions of original content and I can watch Silicon Valley the whole year if I wanted. I only watch TV to chill during lunch hour and don't need that much, but I need to be reassured that the content will still be there in 8 months.
I’m not even going to get through every video game that’s probably worth playing, that already exists, before I die, and that’s a fairly new medium. Music? TV? Film? Books? LOL. LMFAO.
If all publishing magically entirely stops tomorrow, it’s not like I’m going to run out of probably-good media to “consume”. Not even close. Affect on QOL would be basically zero.
In particular, a lot of events in FTL have very binary outcomes (literal coin flip: gain a crew, or one of your crew dies), whereas events in STS feel like they have more strategic and tactical value.
There's definitely some sameness that creeps in over time, and the events are for sure one of the places where that happens.
But to me there's something almost mystical about the fact that some guys have managed to "solve" the game to that point - that for almost any problem the game presents you, there's a way to win. Even for the ships that seem shitty, with careful play you can get a run snowballing to the point where victory is assured. It almost feels like chess - if you could just see the solution you almost always have a way to win the game.
I don't use mods except a couple little quality of life mods, as most of the mods I've seen (in particular Multiverse) seem to deviate too much from the fairly minimalist design philosophy that I think makes FTL so great. I'd love to see some mods that just add some more events or something that feels like it's thematically in line with that minimalism.
Lastly, I think FTL is one of the best games ever made in terms of really putting you into the mindset of the theme. You just feel like a spaceship captain, or like a Culture style ship "Mind", when you are doing little micro moments like quickly pulling the power from oxygen to squeeze a bit more out of the engines. Or venting rooms to move boarders around your ship. Or planning for the worst on Mantis B and pre-venting rooms. There's so much depth in the game waiting to be exploited.
Usually I go through kicks with FTL and then lose interest for a while, sometimes years at a time - but I always learn something new when I come back and I've gotten to be quite good on my most recent obsession with the game.
And, once we find the cutoff point, can we make copyright terms for works published after that point infinite, since you don't need them for QOL anyway?
As far as I'm concerned, we could stop making new movies and shows tomorrow I wouldn't bat an eye. There's already several lifetimes of great content to enjoy.