Demo: https://www.youtube.com/watch?v=e5wAn-4e5hQ
TL;DW: Mounts a virtual filesystem that on-demands downloads game content to your local drive in the form of a cache. Start playing games instantly without downloading the entire game.
Demo: https://www.youtube.com/watch?v=e5wAn-4e5hQ
TL;DW: Mounts a virtual filesystem that on-demands downloads game content to your local drive in the form of a cache. Start playing games instantly without downloading the entire game.
I worked on a title where this was particularly problematic from a game design perspective(limited ram, large assets), we ended up designing in "slow" sequences to mask the disk load.
Not sure how well it works.
This video shows a good demo of it with Halo on Steam.
Halo presumably has a solid streaming foundation, so it's a good fit for the service.
They might even be able to integrated a bit of brains into it and keep a record of which files tend to be historically requested next for a game. In the background you're slowly grabbing those, and those threads pause for direct requests. I guess this is simpler but it feels like using via is costing you by inducing longer load times for the whole game.