Hopefully it just does the scale well enough and do not aim for anything too big. Fallout is a setting where even bit more mundane story could work.
Hopefully it just does the scale well enough and do not aim for anything too big. Fallout is a setting where even bit more mundane story could work.
Fallout 1 and 2 were master pieces precisely because they let you write your own story more or less.
You could finish Fallout 1 without killing anybody, or massacre any young kids with a sadistic touch. You could go directly to the end game zone using stealth, or fast run to a ghoul infested city to save them for annihilation with the right timing. And when you succeeded in what you believed was your final mission, you were betrayed by your own family and discovered that's where the game really started! Hell, you could win the game by enrolling in the end boss team or convince him to suicide!
Bethesda's fallout is nothing like that, it's a vanilla yogurt. Fallout 3 is a disgrace of hidden linearity where children are immortal and the world is mostly static. Characters are Manichean and simplistic. The conclusion of the scenario falls so flat it's not even on the C major scale.
Writing a good Fallout is not following the game story, which is very vague, but rather embracing the twisted spirit, ludicrous humour and weird lore of the universe. If they go full "the boyz" + "z nation", amazon could pull it off. Not so much if they go "ring of power" + "the walking dead".
You cannot write a good fallout story with good vs bad characters.
In any case... People need to write stories vs just rehashing all the ones we already got. I mean how many resident evil movies and shows are there? Far more than there should have been.
After all, mass effect was a tremendous success because and most people playing it thought it was a fantastic RPG experience despite tunnel like gameplay, stolen storyline, blend characters and horrible UI. Halo was more emotionally engaging and it was bloody FPS! But they didn't know how incredibly deeper RPG were 10 years before it when it was a niche genre.
Anything that is reaching mass adoption is at the risk of being a shadow of itself.
Baldur's gate 3 is the delightful exception, not the rule.
Fallout 2 let you become a drug dealer, a porn star, enroll in a cult or trigger the end of the world, and they could only display 960x540 pixels.
Fallout 3 lets you look at a mushroom cloud in HD from a distance with zero emotional impact, and call that being a bad boy because of all the anonymous zeros and ones you killed.
Wasteland 2 was what fallout 3 should have been.