All that power and still they fail to position the camera directly behind the back... Hopefully same mistake will not be repeated on Max Payne remakes.
Also, is the obstruction you speak of really an issue? Never had I thought "God damn, move over!" to the character I was controlling straight from above-behind in ye olde days.
Over the shoulder (offset behind the player) was popularized by resident evil 4. It makes sense because you want to both focus on what’s in front of you with a clear canvas for aiming while also keeping the character in view as part of the game.