In VFX generally they don't bother capturing depth because its much noisier than the alternative: replacing the subject with a 3D rendered object. Using markers to track motion, and marrying them up to model marker points is allows artistic interpretation of the actor's movements. (or static object's )
Lidar is noisy, and doesn't have a 1:1 pixel mapping between image pixel and depth pixel.
Even when we had stereosopic recordings for 3D the depth map we could generate was always a bit shit. Granted things have moved on in the last few years.
> We have 8k/120Hz cameras now, although I'm not too well versed in how increasing the refresh rate affects how the camera captures light, and what effects that has artistically.
If its a RED it has shit colour sensitivity. however, generally running cameras at higher framerates require more light. but the shutter angle is generally faster than the frame rate (when you record video on your phone outside in the sun, the shutter speed is 1/1000th of a second, even though its doing 60fps)