A company at Apple's level absolutely doesn't see "frozing $100K" from random devs (or the amount that would result in aggregate from all those freezings) as a profit center.
But Apple doesn't care, because it relies on shady apps for a significant part of App Store income.
So the decision is "Do we make significant money from addictive games and scams and tolerate the occasional false positive that nukes a legitimate developer? Or do we spend significant resources curating an App Store full of quality apps and no noise, with high quality support for devs with problems?"
Guess which one of those is going to bring in significantly more money.
This has been going on for a long time.
Developer good will lost? Then they can just go to the other iOS store to sell there apps, oops.