How does a client device hande networking with 10,000 players at once without a server?
That’s the reason Brian Upton (Rainbow 6 etc) joined Croquet originally, and used it for his “wide wide world” experiments.
Anyways, you can also do things naively. Some RTS games just handed down the entire state to every client and let them figure it out. You can see how people would take advantage of that to strip away fog of war during online matches.