Can someone share tips for A* pathfinding where NPCs have limited knowledge about the map, where they must got from point A to point B without knowing entirely about what’s in between?
Of course, there's a possibility that the uncovered area of the map has a known possible path, but there's an undiscovered shorter path. You could tweak the cost of traveling through unknown areas to nudge the path finder towards or away from trying to travel through unknown areas of the map in case there's a shorter way.