Eric (founder) had politely asked me for a more formal audit (to which I declined, not wanting to out myself as an 11 year old script kiddie) but I did explain the RegExp needed for the chat room censor and we tackled the ultimate problem; how to detect cheaters in asynchronous environments.
After consideration I informed him the only way to possibly detect cheaters is to compare every (game-significant/high-mu) move made against the known optimal moves from engines, and use statistical inference to discriminate good humans from cheaters.
Of course, at the time, this was laughably unfeasible - which was the answer we had concluded on. But for a barely out of elementary kid to discuss those kinda nuances with a legit webmaster (Hello Eric!), it is one of my more favorable internet memories.