But you're talking in a very affirmative manner and apparently trying to say that one is "correct" and the other is not, while absolutely ignoring context and usage.
I recommend you either run yourself, or find on the web, a benchmark about not a single HTTP request, but an actual web page, requesting the html, the css, the js, and the images. Don't even need to go modern web, even any old pre 2010 design with no font or anything else fancy will do.
You will see that HTTP 1 and 1.1 are way, way worse at it that HTTP 2. Which is why HTTP 2 was created, and why it should be used. Also the sad joke that was domain rolling to trick simultaneous request per host configurations.
Overall, your point of view doesn't make sense because this is not a winner takes all game. Plenty of server should and do also run HTTP 1 for their usage, notably file servers and the likes. The question to ask is "how many request in parallel do the user need, and how important that they all finish as close to each other as possible instead of one after the other".
Similarily, HTTP3 is mostly about latency.
The fact that anyone running wrk or hey can coerce a web server to produce hundreds of thousands of RPS and saturate 100Gb links with plain old HTTP/1.1 with connection reuse and parallel threads (assuming of course that your load tester, server, and network are powerful enough) ought to be enough to convince anyone that the protocol is more than capable.
But whether it’s the best one for the real world of thousands of different consumer device agents, flaky networks with huge throughput and latency and error/drop rates, etc. is a different question indeed, and these newer protocols may in fact provide better overall user experiences. Protocols that work well under perfect conditions may not be the right ones for imperfect conditions.
The benefit of DSR became mitigated a bit after CGNAT (in the IPv4 space anyway) began to be rolled out, since it can masquerade a large group of clients behind a single IP address. (CGNAT poses other, different problems related to fraud and abuse mitigation.)
Maybe with SO_REUSEPORT, but not in general.
A TCP connection is identified by a 5-tuple that requires a unique port for both the client and server. TCP represents ports as uint16s, which means the max number of possible ports per address is 65536.
tl;dr: 1 server IP address = no more than 64k incoming connections
And, as I said before, with DSR, there's a broad diversity of client IPs, so a single server address doesn't typically cause concerns with 4-tuple exhaustion.
DSR is niche at best, not something that can be assumed.