> The difference is that hardware will treat addition in a predictable and consistent manner, but C and C++ will not. In C and C++, if you overflow two signed integers, the behavior of your entire program is undefined, not simply the result of the addition.
On the same hardware, yes, but the same C or C++ program may behave differently on different hardware specifically because the C abstract machine doesn't define what's supposed to happen. This leaves it up to (to your point) the compiler or the hardware what happens in, e.g., an overflow condition.
If you're planning on running the program on more than one CPU revision then I'd argue it introduces a similar level of risk, although one that's probably less frequently realised.