Why would a big publisher like Capcom take the risk on creating an original iPhone game designed for the strengths of the touch screen
Because it turns out that a touch screen is actually a pretty shitty interface for a whole lot of apps.
Because it turns out that a touch screen is actually a pretty shitty interface for a whole lot of apps.
Developers need to think, not just copy/paste tech tested on PCs and consoles. Or they'll fail spectacularly.