This is really cool. The music and world (especially the mysterious structure in the distance) remind me of the eeriness of Myst.
Can you share more info about how you built the 3D world made of dots?
Can you share more info about how you built the 3D world made of dots?
Of course, things are never that simple, and it turns out you can't just draw a million points with GL_POINTS, performance is terrible, they don't efficiently occlude each other, etc. So I rendered the terrain as regular triangles, and wrote a terrain shader that makes it look like the triangles are made of points. I re-wrote that shader several times, and actually, it's still not working correctly, but at some point you have to stop. That shader is here: https://github.com/pac-dev/AmbientGarden/blob/master/Web/ver...