Apple terminates Epic Games developer account, calling it a 'threat' to iOS
techcrunch.com
techcrunch.com
There's probably risks on both sides here, too: Playing hardball with EU regulators and courts could cost them a lot of money.
If your vision for your company only extends to the next quarterly earnings report, sure, it's "rational."
If you consider the fact that every other participant in the market dislikes this practice, that this dislike has finally risen to the level of government involvement, and that laws are about to be written taking it away from you, then clutching it to your chest is best understood as an emotional position.
It's rooted in a desire to not lose the past while attempting to deny that any other future could possibly exist. It's classic denial, on a trillion dollar corporate level.
Still, about 10% of the pushback they’ve been showing so far would have probably been plenty.
> 6. The gatekeeper shall not directly or indirectly prevent or restrict business users or end users from raising any issue of non-compliance with the relevant Union or national law by the gatekeeper with any relevant public authority, including national courts, related to any practice of the gatekeeper. This is without prejudice to the right of business users and gatekeepers to lay down in their agreements the terms of use of lawful complaints-handling mechanisms.
I am not 100% certain that would apply here, but if the DMA doesn't protect against these things then I am pretty sure that EU will plug that hole to ensure gatekeepers can't retaliate unfairly.
They've been throwing tantrums against every company they deal with. They want to charge fees on their store and platforms. They want their IAP. But they act offended when any other company wants to charge them to be on their stores.
This is because Epic did things like pushing a hidden IAP system inside Fortnite to evade review and then at a later point switching it on. This sort of thing has been forbidden since the early days of the App Store. It is a fundamental part of the Apple-Developer contract that you allow reviewers access to all functionality.
[1] https://law.justia.com/cases/federal/appellate-courts/ca9/21...
I can understand that Apple wants to safeguard their platform by requiring notarization, etc. But they are playing with fire here. One outcome of misbehaving could be that the EC will require full sideloading (Android-style), so that Apple cannot sabotage third party stores anymore, like they are doing now.
Apple don't get to deny access to their main competitor in this space just as a show of force. That is not fair, reasonable or non-discriminatory.
Also since the DMA bans arrangement that Epic breached before, there is no reason to suspect that the EU account will breach anything new now, I really doubt EU will let this slide.
Epic has been criticising Apple almost every single day.
No idea where this will actually go with the EU regulator, but US courts said it was okay for Apple to keep Epic's developer account suspended based on this.
>Epic’s egregious breach of its contractual obligations to Apple led courts to determine that Apple has the right to terminate ‘any or all of Epic Games’ wholly owned subsidiaries, affiliates, and/or other entities under Epic Games’ control at any time and at Apple’s sole discretion.’ In light of Epic’s past and ongoing behavior, Apple chose to exercise that right.
emphasis mine.
to wit: you are still banned from reddit or paypal or any other online service, even if you create a new account. if they can link it they'll ban that one too.
and this is a new account that epic games tried to register recently. so it got banned too. Not that complex/hard a concept really, unless you're trying not to understand it.
again, do you think you have a right to create a second reddit account after your first one got banned from the service? how about a bank account, do you get a do-over if you do some fraud and get your first account banned?
They didn't ban every epic account back then, just the violating account. I am pretty sure most of epic games accounts are still there, just the fortnite account got banned.
Remember that the whole goal of the DMA is that actors like Apple and Google can't decide to block competiton on a whim, the exact thing they are doing right now.
The EU is a sovereign entity, enforcing its own laws in its own territory. A US court ruling can't compel the EU to allow Apple to violate EU laws when operating in the EU. How would that even work?
In a word: treaties. Usual disclaimer that I'm not a lawyer yada yada, but treaties are generally why one country's laws or legal proceedings might affect another country in some way. Think stuff like US copyright law being applied to Europe [1]. I don't actually know how or if anything would even apply in this specific scenario (not a lawyer and I think it's pretty unlikely that the US court ruling would affect the EU DMA here), but treaties are what you'd look at to find out.
[1] Technically those countries passed their own versions of the US law, but it's all hammered out in the World Intellectual Property Organization Copyright Treaty.
In the case here, Epic doing a behavior to go around a store policy that EU specifically is considering bad may mean they cast aside the US rulings.
From there a lot of things can happen to negotiate a resolution, such as negotiating penalties for not following said contract.
I don't think Epic will be able to convince a court that there is no resolution when Apple has already said before and now what they would require for Epic to resume their business relationship with Apple.
b) Epic is not their main competitor in anything.
It is pretty hilarious how people think some US court judgement would have any relevance on EU anti-trust regulation.
Apple doesn't need a court judgement to terminate a contract. They can just do it if they believe terms have been broken. Epic sued them in the US to reverse this decision and the courts found in favour of Apple. The process in the EU starts the same way.
And this is a basic contractual dispute seperate from the DMA which is why the many other parties have not also had their contracts terminated.
Also running an App Store is hard. It's going to take more than a few days to see competitors.
The entity that Epic will be complaining to about this will not be a US court. It will be the EC. The EC will look at the text and the intent of the DMA: to permit competing app stores. They'll also note that Apple has (arbitarily and without any technical justification) made a developer account a requirement for launching a competing app store. And finally, they'll note that Apple is terminating the developer accounts of the company most vocal about intending to launch a competing app store.
It doesn't matter what text Apple has in their contract about how they're permitted to close developer accounts for any reason they want to. It doesn't matter that they have a courting ruling from some other country. Apple chose to gatekeep app store competition on membership in the developer program. To prevent this from being used as an end-run on the DMA, the EC just an't allow Apple to terminate the licenses on a flimsy pretext. And "Tim Sweeney tweeted mean things about us" is not going to work.
b) Epic's actions e.g. pushing hidden IAP features were a fundamental breach of the contract in all countries where it was signed including EU. It was never about Epic criticising Apple.
c) Apple takes the first move in terminating the contract. Then Epic sues. And then the EU legal system will settle the matter. That is the process.
a -> that is the clear implication of one of the above comments, ie. if it was a legsl use of the contract in the US that somehow will shield them from dma violation, but dma supersedes contracts
It sounds like you lost the thread, not GP
It’s kind of silly to think that other companies that actually compete with Epic would choose to publish via the Epic store, since they’d just be giving money to their competitor. Either they’ll build their own stores or they’ll continue business as usual, using the device manufacturer’s stores.
To your other point, while a US court judgement is unlikely to have direct relevance to EU regulation, it does help establish a pattern of behavior on Epic’s part.
It’s also important to note that the provisions for establishing an alternative app store are designed to protect the consumer. Repeated violations of contractual agreements is clear evidence of a company’s untrustworthiness, and it would be irresponsible for Apple to do anything other than exercise the termination clause as a result..
On iOS apple has decreed that they deserve 30% of that action. And is now banning the developer of one of the most popular games (on any platform).
And Apple is basically a trillion dollar company. Tens of millions in lost revenue from Epic isn’t going to cause them to lose any sleep at night.
In a sense, yes. The term "sherlocked (by Apple)" exists because Apple routinely releases its own version of various apps
One reason we know this is that Epic Games Store on PC isn't Epic-only.
Another reason we know it is that Apple has (arbitrarily) forbidden app stores that aren't open to third parties. Even if Epic wanted to make it a first-party only store (why?), they couldn't.
You claim that Apple isn't a gaming company. It's true that Apple doesn't really develop or publish games. But the App Store is the world's largest games store, larger than e.g. any of the console games stores or Steam. Every estimate I can find is that significantly more than half the App Store revenue is from games.
Finally, you suggest that nobody would publish games on Epic's store. That might be true on iOS just due to the unreasonable terms Apple set for that (in particular the core platform fee), but it certainly won't be true due to competitors not wanting to give 12% to Epic rather than 30% to Apple. This fear hasn't stopped companies from publishing their games on the PC EGS.
Apple claim that all their requirements are there just to protect the consumers. They might be telling the truth, they might be lying and actually just want to make life as hard as possible for the competing app stores. It's hard for anyone on the outside to be sure which. But terminating the developer account of the most credible competitor on the day DMA enforcement starts is a pretty bad look, and makes it quite hard to believe Apple's story on why the requirements exist.
That's a circular argument. Apple is arguing (maybe wrongly) that Epic won't follow the rules. You can't refute that argument by saying "but the rules say they have to follow the rules".
They were making an argument about why Epic wasn't a competitor to Apple. That argument was based on the mistaken belief that Epic was looking to launch a store only for their only games.
In that context it's not a circular argument to point out that a first-party only store cannot be launched on iOS, so obviously that's not what Epic is intending to do.
It sucks because I was hoping this fight was basically in the rear-view mirror now, but it’s hard to argue Apple has no grounds for calling Epic untrustworthy and not even maintaining an arms-length business relationship in one jurisdiction with them. Who’s to say Epic wouldn’t try something similar again? Apple can still set terms under the DMA, and Tim has been publicly campaigning that these terms violate the DMA which isn’t actually his call to make.
Also one other point:
> Apple don't get to deny access to their main competitor in this space
As of today, and yesterday, and going back to the dawn of the iPhone: Epic isn’t anything in “this space” let alone Apple’s main competitor. They have stated that they intend to compete, and want to compete with Apple in this space, but Epic’s iPhone app marketplace is vaporware. It hasn’t shipped, it doesn’t look like they’re going to be able to ship now, and in its entire history of being discussed, has earned Epic €0.00 to date.
This is funny to point out since they did it specifically to sue over it (you pretty much can't other wise).
So Apple has their draconian 30% cut or there's literally no other way to have an application run on iOS policy, you can't challenge it without breaking it so you can sue, and because you broke it to sue you are now permanently barred from every making another iOS app.
Yea that seems fine, no monopolistic behavior here, it's only 49% of the phone market so it's fine.
The goal wasn’t just to sue Apple, it was to shank Apple with one hand while filing suit with another and they had multiple opportunities to get their account unsuspended at the beginning of the lawsuit even while the case proceeded, before it was eventually terminated.
These are devices so essential to modern functioning that the regulators need to come and tell both Apple and Google that unlimited web installs are user rights.
Epic is right. Apple and Google are monopolies over an entire class of computing, and it's a 100% artificial racket.
This might be what you want but without new legislation, because the DMA ain’t saying what you want, regulators are not within their rights to impose this requirement.
Just because you can ask your users to build a nuclear fission reactor, doesn't mean that they can or will.
F-droid gets ~3M MAU, with a 70% bounce rate. It's pitiful.
This is a pathetic case for mobile rights and freedom. Practically nobody knows how to make use of this model.
Installing software should be first class, not buried in the settings. It shouldn't have scare walls, either.
Google knows exactly what they're doing with the "freedom" they're letting end users have. 0.1% of users even know about or can leverage it.
The truth is the vast majority of users do not care about sideloading apks. Apple knows this. Google knows this.
However, it is important that it is allowed without any major hurdle (a warning dialog that you need to click OK on is not a major hurdle for me once you consider that many malicious actors will use this sideloading for nefarious purposes).
Google allows it and you are free to use it without major hurdles. Yes, most users don't care to, and that's fine.
You can't really say that since it isn't a common deployment strategy. If web installs of APKs were normal and had no road blocks, then the practice would be commonplace.
The users care about software. There is only one blessed path to get it.
I think that gave them much stronger standing and claimed damages.
It's a weaker argument if they voluntarily removed themselves from the AppStore.
Apple could have trotted out some 'We typically work well with developers in Epic's situation, but they never approached us so there was nothing we could do' excuse.
By forcing Apple to take an action, it concretely showed that Apple does in fact remove access if companies tried to forward users to alternate payment methods.
This idea that Epic had to breach to sue is part of a well crafted PR campaign by Epic.
People who did fight for civil rights were also punished with the force of law for their civil disobedience. The laws were unjust, but they still had consequences for those who lived under them, otherwise they wouldn’t have had to fight. Epic is also facing the consequences of their actions, but it’s only really important to them that they win. Everybody else invested in this fight (within the EU) will probably be able to get anything they want but Fortnite from some other app marketplace.
Epic wants better terms for everyone, not just their app.
They lost, but good news for all the not-Epics out there because there's other companies who stand to benefit from the recent Court and Commission-induced changes Apple made to their policies. It just won't be Epic specifically.
Here's the thing when you have a highly asymmetric power relationship, whether it be with a government or a business or any other large organization. You can point out how bad their policies are, and never break a rule, and people will just sort of sadly nod their head in agreement and go back to doing what they do. Or, you can force them to show just how ugly their rules/laws are on in real life -- not just theoretically. The latter actually gets things done, which is why I made the relation between the two things.
Or put more simply: show, don't tell.
Apple's App Store policies are, in my opinion as both an iPhone user and a developer, bad for everyone but Apple. So no, it's not important just for Epic that they win, it's important for the broader community of developers and users. Apple clearly is punishing Epic for fighting them and securing some victories, and personally I don't think we should tolerate that sort of behavior from Apple.
This is simply wrong.
Many have sued Apple over the legalities of the development agreement over the decades. They just always lose.
And Epic could've chosen to follow Spotify and lobby behind the scenes but instead chose the PR move.
iPhone marketshare in the EU is about 22%.
Are you a lawyer? You sound awfully assertive in making this claim, especially with the slight contempt/patronizing tone.
This notion that 30% is 'draconian' is curious since Steam -- on supposedly open PC -- costs devs more, and even 30% is wrong since it's not 30% below a certain revenue level or in the second year onwards, again in line or less than stores on other platforms.
Apple is perfectly entitled to ask for a 30% fee, as long as they allow for competition on equal footing (for clarity, this means they don't try to collect exorbitant rent from their competitors first). Let the free market sort it out.
You mean like CloudKit?
Apple SDKs exist and do things - including everything Steamworks does and quite a bit more.
If Apple decided to only allow apps distributed through them to use their SDKs or services, then would it would be fine because they'd be like Steam?
I don't recall ever playing for cloud storage on Steam, though.
Steam Cloud is truly a backup service. It's not fast even for tiny amounts of data. They'll even kick you over to an even slower lane if you store anything over 250 MB.
Meanwhile, you can do near real-time app synchronization over iCloud between devices.
But yeah, it'd be great if Apple bumped up the free tier size. That said, I've never actually had any problems storing app data on iCloud. Apple users seem to either pay for more storage or not backup to iCloud, so from a developer perspective, eh.
If you don't like Apple's cut, you couldn't (effectively still can't because of the absurd 1 000 000 installs/updates rule) go to any other storefront.
Before you bring up Xbox or Playstation: those devices are not essential computing devices. You can't function in modern society without access to both a computer and a smartphone. That puts a special burden on the companies that effectively own the software stack on those devices.
Not that I see it happen, but lets paint a PC horror scenario:
- Microsoft starts demanding to motherboard and laptop manufacturers to include their Pluton security chip
- Secure Boot can no longer be disabled
- They restructures the Windows kernel in such a way that DirectX is much faster than Vulkan
- They only allow games on the Microsoft Store access to DirectX 12.3 and 13
- Hell, _anything_ not installed from the Microsoft Store has dark-pattern warning pop-ups that make it both too confusing and too scary for the layman to install things from outside the store
- Microsoft also starts to demand a €0.50 fee from any developer that gets more than a million installs - with some updates counting towards installs. _This includes free applications_.
Do you see the problem now? Apple is essentially doing all of these things.
Dude cmon this is not how the legal system works, you can't just pretend that there's such a thing as an "essential computing device" as if iPhones are a human right or some shit
An Xbox or PS5 is not needed to live a normal life (if you ask my girlfriend it's even the opposite :)
If I want to file my taxes (in Australia), I need an authentication app that's only available on iOS or Android. I can't use an Xbox or a Playstation. That's the difference.
Before you say desktop OSs are not the same thing, it is to the government. The difference between iOS and macOS is the same as Windows XP and Windows Vista legally, Google only got dinged as a monopoly in the Epic case because of preferential treatment, not because it was "essential" or that the smartphone market is any way distinct or unique enough for that. Microsoft got dinged because it was 95% of the personal computing market in general. Apple is not even close here.
It is fine to suggest abuse and sending warnings, but if you've even remotely looked at any of the legal cases the US government brought against tech companies in the past, you'd know how much of a joke it is when people talk like this.
"Will there be a desktop version of myGovID?
No, a desktop version or browser-based version of myGovID will not be supported. To use myGovID, you will need your own compatible smart device."
https://www.abr.gov.au/media-centre/featured-news/business-s...
And given I'm overseas, I also do not have the option of using something other than an electronic device. To be honest, I don't even know if I could if I were living in Australia.
In the real world, Apple/Android devices are in a completely separate category from gaming consoles.
Try it out, for the duration of a month only use your smartphone for texting and calls and do not touch any PC. If you balk at that idea, well, there you go.
Why would I not touch a PC? You're just moving goalposts, Apple is not stopping you from buying a Chromebook. That's what anti-trust legislation is about.
No, they give them smartphones. You are so woefully ignorant.
> Why would I not touch a PC? You're just moving goalposts
I am not, you are. We were talking about how essential these devices are to daily life. My post even explicitly talks about locking down PCs.
It doesn't matter anyway, you are just looking to argue. I wish you good luck in life with that attitude.
More to the point, everything you've said is just a lie. I don't want any luck from you.
So, yes a smartphone is now an "essential computing device". This is no longer a matter of opinion. Its now a matter of fact.
I can only watch cable news on TV, am I going to call that an essential computing device too?
If that is the only way you can find out about what is happening to the government responsible for your safety and wellbeing or alerts about impending disasters... absolutely!
Phones are literally essential computing devices in modern society as it is the primary source of important information whether it be about family, government, or national emergencies for a large swath of the population.
Cool, it doesn't matter because US courts disagree with you, even if they did agree with you, there's nothing in the constitution that says the welfare of American society is in jeopardy because Apple sets rules on their own devices that you don't have to buy.
Your argument literally only makes sense if you pretend Android doesn't exist. It is not possible to exhibit monopolistic behavior if you are not a monopoly, and Apple is not a monopoly by any stretch of the definition.
* Doesn't have any rules about in game payments/utxns, if you want to use steam wallet for that they'll take 30%, if you want to process the payment yourself or direct users to a website they don't care at all
The last point is Apple's monopoly, along with no sideloading; because if I don't want to use Steam then I can use whatever else I want to.
But I agree, 30% even just on games purchases is too high, and we should reduce this profiteering across the board, Apple, Google, Microsoft, etc. Good thing we can multi task, right?
EDIT: just realized I originally mixed up Origin and the Epic Games Store. My bad.
I guess we'll see in the light of the DMA. Apple didn't allow EA to compete before, but who knows now.
But this seems to be missing the point. Epic Games wants to put their store on mobile, they had android on the roadmap for years. They very much want to compete.
Second, wanting to compete and competing aren’t the same activity. They are not presently a competitor to the iPhone’s App Store. They may become a competitor in the future, pending presumably at least some discussions between Apple, the EC and Epic, and possibly a legal fight, but calling them an app marketplace competitor in the present-tense is not accurate nor justifiable.
The real and interesting question is whether they can do this before they prove Epic’s non-compliance with the new terms.
I also don’t believe Epic is doing this for anything other than Epic’s self-interest. They have no duty to other developers, and this is a potentially new line of business for them, not a liberation of iPhone app developers.
One of their main goals in bypassing IAP is to make these microtransactions non-refundable, so parents are screwed. They're the great satan.
I assume that one of the reasons Epic isn't as hated as EA is that "the TotalBiscuit audience" is too old to be in the target market for Fortnite.
From the linked article
> This judgment stated that “Apple has the contractual right to terminate its DPLA with any or all of Epic Games’ wholly owned subsidiaries, affiliates, and/or other entities under Epic Games’ control at any time and at Apple’s sole discretion.”
It should also be noted that this article specifically talks about Epic's Sweden AB account being banned. It doesn't affect the state of the US account (which may very well be banned anyway).
Other way around, "victory" implies the battle is over, Pyrrhic as a modifier implies a victory that inflicted such a devastating toll that it was tantamount to defeat.
Epic have cracked open the walled garden in one part of the world (EU).
They need to consolidate that win in the EU so it doesn't disappear, then leverage it to break open the walled garden in other places as well.
They're both just engaged in business.
I can believe that Apple is acting incredibly badly in this case without needing to fluff up Epic Games at all.
Apple and Samsung could sue each other and do business with each other because the stakes were lower and they were more codependent.
This is what's wrong with the current overly capitalist system. Companies are totally allowed to have no conscience, and externalise whatever they please to consumers and the environment. And you could even argue they are 'forced' to do so by due diligence legislation.
If we let this continue there will be no world left to fix. We have to change the game. I'm not saying we should go full communism. Capitalism isn't bad but there needs to be a balance between business and society with actual accountability (rather than the current 'green' initiatives basically just being PR without any kind of enforcement). It can't be all about money.
I think for US culture it's hard to imagine doing this but here in Europe society has always had this balance, at least in most countries. Initiatives like RoHS, GDPR, DSA/DMA are often called anticompetitive but we are actually trying to improve things for the benefit of society, not just the shareholders.
I don't think companies are going to form a conscience any time soon.
We need to deal with the fact that they're best viewed as being inherently sociopathic and regulate them effectively.
Corporations are organizational models employed by humans in pursuit of human motivations. They are not entities unto themselves. Everything is humans, all the way down.
I'd also like a pony.
Conscience is fundamentally a trait that requires some kind of physical personhood - an actual self-identity with empathy attached to it. Corporations, being pure legal fiction, have neither.
This is why it is imperative to keep them as small and toothless as we possibly can as a society, even beyond issues with monopolies.
Sociopathy is all about driving the interests of the individual. Boards not being liable for the actions of companies allows those interests to always be aligned. Taking that away would require them to think about what's good for the business but also what's good for themselves and those things won't always align for all board members the way they do now.
The problem is that the more people you have working together on something, the less you can rely on informal human interactions to keep things running, and the more written rules and rigid processes you need. Those written rules and rigid processes increasingly take out human factors (such as empathy) out of the equation, and the result is that the entity as a whole behaves in an increasingly sociopathic manner even when its goals (as set by e.g. the board) are ostensibly beneficial.
And, for the same reason, they have no capacity for autonomous thought and action. Corporations are just organizational models for coordinating human activity, but all of the agency still originates with individuals, because there's nothing else that it could originate with.
All malicious acts you are attributing to corporations actually originate from the malicious intent of individuals who are merely using the corporation as an organizational model.
> This is why it is imperative to keep them as small and toothless as we possibly can as a society, even beyond issues with monopolies.
Keeping organized forms of social coordination "small and toothless" is inherently antagonistic to the concept of society itself -- the proper solution is to constrain malicious behavior without interfering with non-malicious behavior, regardless of how that behavior is coordinated or formalized.
There's also a paradox here, in that I have not seen any mechanism proposed for combating the implicit sociopath of one kind of organization that doesn't rely on creating even greater concentrations of monopoly power in the hands of an essentially equivalent form of organization.
Corporate personhood applies primarily to private law -- contract liability, civil torts, financial obligations and the like.
If they could make just as much money (or more) without doing any of those other things, they absolutely would, and any company that wouldn't do the same would eventually be put out of business via competition, barring some kind of external intervention, say from the state.
If you want companies to grow a conscience, you're first going to have to figure out how to change their incentives, which means changing the environment in which they operate.
This, of course, doesn't work in consolidated markets, and so what is necessary is for consolidated markets to be deconsolidated.
What do you base that on? Sure corporations take on a life of their own, but there's much more to most of them than purely making profits. They're made up of humans too, and usually it's some executive making a final call. There are many corporate agendas that have little to do with profit.
The meme that corporations are purely about profit needs to die, because it encourages that exact behavior by giving free reign to morally devoid executives, IMHO. Corporations can and should also be held to account legally and ethically for being good stewards of public interests in addition to profitability. In the end they're just tools for organization, and a rather effective one, but they're still run and accountable to humans and human values.
Do corporations do other things besides make profits? Yes; I previously said as much. The point is about why they do the things they do.
> There are many corporate agendas that have little to do with profit.
Perhaps in the short term, if they can afford to economically, but isn't this kind of like the exception that proves the existence of the rule?
Is Tesla a car company that wants to make great cars and help reduce carbon emissions for the benefit of all? Maybe, but their primary goal must be profits, because they can't do any of the other stuff if they aren't profitable.
> The meme that corporations are purely about profit needs to die, because it encourages that exact behavior by giving free reign to morally devoid executives, IMHO.
I disagree that it encourages that behavior. If you want to change that behavior then an accurate understanding of the current state of affairs is a necessary prerequisite.
Like if you're going to say, "I want <insert company here> to do less of X and more of Y", then surely your first order of business must be to understand why they are doing X in the first place and not so much of Y (hint: it's usually because of profits).
In the case of corporations, because being profitable is necessarily the first priority, it follows that the most effective way to change the behavior of a corporation is pretty much anything that affects their profit, as opposed to appealing to the moral/ethical/whatever values of their leadership. If you want ethical corporate leadership, then you have to make it unprofitable to be unethical.
A false, ill-justified argument can be disassembled from multiple angles. One of the trivial counterarguments to our current wrong state of affairs is that the above mentioned profits are not actually real profits. It's actually people stealing from others. So many people engage in the same behavior that they can't call out the serious offenders without giving up their own mask.
Humanity en masse actually does not deserve better. That's why we're in this situation. If we did give up our lies, we would demand others do too, as we demand a good world.
I think I understand that you mean to say "Corporations", whose governing body is made up of board members and executives. In that sense, there certainly seems to be a strong correlation.
In my case, however, I started a game company this year, and my goals are not profit driven. I haven't sat down to write things out but I probably should. Loosely, my company's two main goals:
- To make fun/mindblowing/entertaining pieces of Art. This is done by working on the gaming dreams that myself and my employees have.
- To give my employees a future where they care about the company as much as I do, feel financially well compensated and satisfied in their career, and have support for their aspirations and ideas.
That's economics 101, stop idealizing business entities.
It's perfectly fine if making a lot of money is not the most important thing to you personally. However, your company will obviously have to at least be at least breaking even in order to continue to exist so that it/you can do the things that you do care about.
From that viewpoint, profitability (defined as 'at least breaking even', as opposed to 'maximizing $$') is still the most important thing because the very existence of the company depends on it.
It starts to change when a company is becoming too big. The original founder(s) usually leave or they themselves become infected by the money. In any case, everything becomes more nasty: people are being treated more like numbers, clients too, less personal contact, more lawsuits, etc.
I think the solution is very simple: just make a size limit to how big companies are allowed to grow. They'll have to split up and compete with each other. Way more healthy economy.
There is a revolving door between government and corporate leadership.
There is no functional difference between corporate America and public service at this point in time.
One does not rule the other: they are one and the same.
Social media companies have entire teams run by Federal law enforcement.
Federal leadership draws its senior staff from companies like Google.
It is impossible to conduct business without thoroughly invasive involvement of multiple layers of government telling you what you can do, how you must do it, tracking your actions to ensure you comply, and levying obscene punishments if you don't.
For this "service" you are charged a level of tax that would make the Pharaohs green with envy.
I honestly can't think of a single example of a monopoly, cartel, or industry leading company which has ever crumbled due to everyone collectively deciding not to do business with them. (without some sort of government regulation or technological advancement facilitating the change)
Companies aren't minds of their own directing their own actions. Tim cook or some other high level executive is deciding these actions. Stop abrogating the direction of the literal directors
Banning third-party payments was one thing, but then Apple banned publishers from TELLING people about the ability to pay through a Web site.
That is not just unnecessary from a business standpoint (since the vast majority of people opt for the most convenient thing); but it's so offensive that it invites crackdowns, implemented by ignorant politicians and legislative bodies... hurting Apple's bottom line.
Apple is tarnishing its image and earning it a place among the true offenders of "big tech," a place it mostly doesn't belong because it's not a gatekeeper to huge swaths of the Internet and commerce the way Google, Amazon, and Meta are.
Apple is a billion (nay trillion) dollar company with the best lawyers and accountants in the world. They clearly believe that the added uncertainty and negative perception that could be attached to their brand by allowing systems that can increase fraud and malfeasance is more harmful to their bottom line than maintaining their walled garden with all the accompanying "crackdowns".
I, for one, agree with them. I would much rather keep the existing system for both myself and my extended family members and people who rely on me as their tech person than allow these third-party vultures to further complicate and enshittify the system. In the current case, if my parents bought something on their phone, I know exactly where to go to see the purchase and can easily help them refund it or, if it's a subscription, cancel it. Corporations misleading people into using external payment systems and channels in order to make a quicker buck (and keep more of that buck) is easily a worse experience for everyone involved except the vultures.
Now you can continue to use Apple's payment system all you like, but if Apple continues to charge 30% when e.g. Stripe charges ~3%, you're going to pay the difference for the privilege.
And with any luck that would encourage Apple to match Stripe's fees, but either way, now the choice is yours instead of the extra fees being hidden and mandatory.
You're being disingenuous to suggest that the only benefit Apple provides is a payment system.
Apple can charge for whatever they want, but they can't put up a troll bridge between other businesses and their customers. Then you can choose whether to use their service or not. If they want to charge for payment processing, you can use Stripe or Paypal. If they want to charge for XCode, you can use VSCode or emacs. If they want to charge for app distribution, you can use the Epic Games Store -- or Google Play -- or host it yourself on AWS or your own servers. Whatever they want to charge for, they have to open up to competition.
If their services are good and well-priced then people will choose them even when they have an alternative. If they're not, they won't.
I am absolutely sure Apple would love to cut Samsung off at the knees, but not if they do it to themselves at the same time. Samsung poses a much greater threat to Apple than all the third party app stores that could be dreamed up.
It’s a really interesting mutually assured destruction situation.
Epic and Apple, on the other hand, can both be fine without each other, so I wouldn’t expect them to work through the animosity
It's hard to read it as anything but emotional. It's pure display of power, Apple is willing to hurt iOS users to make a point to other developers.
I'd be a little emotional too.
Very different. Steve was taking Samsung to court partly ( or largely ) taking Android with it. But Tim wasn't a supporter of that, or at least behind the scene he was dealing with Samsung ( or Samsung Display, Samsung Foundry and Samsung Memory divisions directly ). So yes it was all it's just business in large because Tim was there to smooth things out. Or partly because Tim knew they cant do it without Samsung. Zero Chance at the time and they wasn't a trillion dollar company then.
I dont see any similarities here with Apple and Epic.
> Apple leadership faces some massive decisions in the coming weeks as the contradictions between their stated principles and the intended and actual consequences of their present policies are reckoned with: the app store monopoly, the digital goods payments monopoly, the tax, the suppression of true information about competing purchasing options, the blocking of competing web browser engines and outright destruction of web apps.
> It doesn’t have to be this way. Apple is a few bold and visionary decisions away from being the company they once were and that they still advertise themselves to be: beloved brand to consumers, partner to developers, and overlord to none. [1]
Damn, that's probably the least caustic tweet I've ever read on Twitter...
Ruthless.
[1] https://twitter.com/TimSweeneyEpic/status/176224372553353258...
> That Tim Sweeney tweet cited as an example doesn’t seem out of line to me. [...] Apple ought to stick to Epic’s deliberate breaking of the App Store rules with Fortnite back in 2020. It’s not even in dispute that they flagrantly broke the rules then. If Apple wants to make that a “lifetime” ban, they should just say so.
> Citing recent tweets, like Sweeney’s, that are simply critical — even scathingly critical (or to borrow Schiller’s term, “colorful”) — just makes it look like Apple’s policy is that if a developer criticizes the App Store’s rules, Apple will punish them for speaking out. I don’t think that’s Apple’s policy at all, but some people think it is, and this situation with Epic just reinforces that.
[1] https://daringfireball.net/2024/03/apple_epic_developer_acco...
Anything else is just Timmy adding fuel to the fire which reinforces apples decision to not allow epic to have an account.
Timmy is desperately trying to become steam.
(via https://news.ycombinator.com/item?id=39617729, but we merged that thread hither)
It does present an interesting question on whether a Company can be forced to have a bad actor as a Customer, I guess this will be decided in the lawsuits to come.
With Apple though, the bring it on themselves by having a monopolistic marketplace. Since they are the sole gatekeeper to getting apps on the iDevices, there is no alternative like there is in the MS ecosystem. Apple could end all scrutiny tomorrow if they allowed a way to install apps on iDevices that bypassed the app store and Epic would have no case.
8. The gatekeeper shall not require business users or end users to subscribe to, or register with, any further core platform services, as a condition for being able to use, access, sign up for or registering with any of that gatekeeper’s core platform services listed pursuant to that Article.
I have not read the DMA but in the gatekeeper section of the official website the Core platform services listed are AppStore, iOS and Safari. Let's suppose that you single out iOs, why should I sign up something about AppStore to develop apps?
And they have a right to prevent apps that harm the integrity of the overall platform which is what notarisation is designed to prevent.
Also companies have always charged a fee for using their SDKs. Even today Epic does this i.e. 12%.
It's not Apple's devices, though.
(If they were pre-evaluating plans, the optimal play for the gatekeepers would be to propose something totally unreasonable, and then negotiate it to something that's mostly unreasonable but just barely acceptable to the EC. That would be a bad outcome for the EC. So from a game theory perspective, they're better of making the companies guess at what will be acceptable rather than negotiating, since the companies will want to be conservative.)
https://pluralistic.net/2024/02/06/spoil-the-bunch/
https://proton.me/blog/apple-dma-compliance-plan-trap
> Introducing the Core Technology Fee (CTF), a junk fee that serves no purpose other than trapping popular apps in Apple’s current shakedown scheme. By charging a €.50 fee for each install after the first 1 million, Apple effectively uses a popular app’s scale against it to prevent it from using an alternative payment system or app store.
> If you decide to use anything other than Apple’s in-app purchase system, you’re forced to display a “scare screen” designed by Apple, which you cannot modify.
> Once you choose which policy you want to implement — the current App Store policy or Apple’s proposed new policy — your decision is permanent. So if you decide to take the risk of trying out alternative payments and it ends up working worse for your business, Apple doesn’t allow you to go back and instead traps you permanently.
Epic opened a developer account under their european subsidiary company, which applied for this, and Apple just banned that account, so Epic can't create a store. Perhaps if someone else (Google, Microsoft, Meta) made a store, Epic might be able to upload apps to that store, but because in the Apple world everything traces back to the developer accounts, I'm pretty sure that would be blocked by Apple as well.
As much as it might seem like Tim Sweeney was exaggerating about Apple's DMA "compliance" changes being hot garbage, a horror show, and malicious compliance -- he really wasn't. Apple are in full on villain mode here.
The part that doesn't make sense, is why Apple are choosing to be such dicks about everything, when the EU is already breathing down their necks. They're inviting more and harsher regulation upon themselves and making the rest of the world hate them in the process.
Most companies won't deal with actors who continually do this.
Whip up a small windows binary and send it to your mom. See if she can run it without any help from you. MS is doing the same thing from a different angle.
Can you do the same on iOS?
I'm not comparing Microsoft to Apple, I'm judging both of them against my intentions. Both companies throw up barriers to interfacing with their systems.
* Unsigned .exe gets a security prompt to Run/Don't Run for the first time.
* MSI has an installation wizard.
* MSIX has a simple Install prompt like PWAs.
Can someone explain it you happen to know?
In the EU/under the DMA, Apple now very likely has a duty to transact even with app developers saying mean things about them. That's certainly a very new situation for Apple, but not an unprecedented one.
I'm not sure if throwing more hissy fits and breaking more of their playmates' toys is a good idea now that adults are in the room.
Whereas one can often experience waiting for a Lyft/Uber where drivers repeatedly decline service after initially accepting.
The fact that it happens says nothing about whether it's right or not. In my opinion it's wrong and immoral that taxis can't refuse to service you. But taxis are very regulated in many places. In fact, for example, Uber is illegal in Colombia. And still, despite their legal status, Uber is not only very used in Colombia, but it's also safer than getting a normal taxi.
Depending on your race/ethnicity/disability/socioeconomic status, taxi drivers might refuse service even though it is against the law. It is easier to win against a taxi driver if they're obligated to explain why they didn't help someone in a wheelchair.
Now, I would agree with you if we were talking about individuals. In that case, yeah, I think you should be able to refuse service for any reason or no reason at all to whoever you want. But if you go and get a corporate charter from the government that, for legal and fiscal purposes, creates an entity that is distinct from you-the-actual-person, then I don't see any problem with the same government telling that distinct entity what it can and cannot do. That entity has no natural rights.
Instead, bug reports go into a black hole because Apple doesn't care, and they especially don't care about game developers, unless those game developers are running casino games or gacha games that bring in a billion dollars a year. Then Apple cares a lot - about 30%.
If a billion-dollar company is so thin-skinned that they can't handle having their policies criticized they're run by children.
Epic has historically brought in a lot of money for Apple, both directly - via titles like Infinity Blade and Fortnite - and indirectly - by enabling the developer ecosystem so more people can release titles on Apple platforms. In the past Epic helped promote new Apple product launches. Calling them a bad actor is ridiculous.
Doing so publicly certainly does. I would terminate business with a client if they started airing out their issues about me on Twitter.
That said, I’m not Apple. At a certain size, you lose the right to reject bad actors.
Sweeney and Schiller were emailing. Apple will read a letter you send addressed to their legal team.
This is an absurd take. They very deliberately and publicly breached their agreement with apple, sued them when they got kicked out for it, and lost.
If that isn’t a textbook description of a bad actor then what the hell _would_ count for you?
Isn't the app review system combined with iOS's robust security infrastructure supposed to prevent such an outcome? If a company as big and legally accountable as Epic, with a long track record, is so dangerous - by that standard lots of other developer accounts should be closed down too, just to be safe.
It's perfectly reasonable to go "I don't want to do business with Epic due to how they've treated me" but being your opponent is different from being a bad actor. Using language like this pointlessly inflates the magnitude of what Epic actually did and misrepresents the nature of their conflict with Apple.
Apple forces everyone who wants access to 50% of the mobile computing market into a customer-oriented relationship, and then complains when not everyone Thinks The Same as they do. Its disgusting behavior.
Imagine if everyone wanting to publish a web app would have to be a customer of the respective browser vendors.
Everyone complains about Google and Mozilla and Safari and Edge. Luckily, that doesn’t prevent us from having our web apps running on those browsers.
Emphasis on more-or-less, though. You can use Chrome developer mode (which is NOT a paid option and doesn't require an account) to import extensions from files. You can't do that in iOS. That's Epic's point.
another classic example of android users who don't understand the things they're talking about. go on, tell me more about how "you can't copy and paste between applications in ios" or "there's not even a file browser" please.
(now, still not being able to figure out a calculator app on ipad? that's a fair one lol)
> AltStore then signs the application with your Apple ID so the app can run. You'll need to trust the developer certificate in your device settings, but when you do, any apps that you install through AltStore will work... for seven days. Apple has put several restrictions in place to make the process as difficult as possible, but the developer managed to work around those restrictions. As the clock nears closer to the end of the seven-day period, AltStore will refresh the signing key on the app so that you can get an extra seven days of usage. This can also run in the background.
> AltStore makes use of a feature Apple introduced that lets you install *up to three apps* for free using your Apple ID.
> However, AltStore relies on a computer on the same network running AltServer, so you'll need both iTunes and iCloud installed on that device. [...]
Is this seriously what you're talking about? Because after reading that I still don't believe you can install apps on iOS without Apples splash of iHoly Water TM.
[0] https://www.xda-developers.com/how-to-sideload-apps-iphone-a...
All the more reason to legislatively nuke it all as fast and as forcefully as possible before it entrenches.
Don’t like it? Don’t publish to it.
As a consumer I want and like the tight restrictions apple puts on the App Store.
It’s not like users can’t purchase stuff without paying the 30% premium added by developers to offset the apple tax. Just go to the website and buy there. And save the 30%.
My parents who are older use iPhone. They don’t have to wade through trash like android play store. Most apps are good in the iOS store.
If epic wants kids to buy more stuff have their parents pay the 30% premium. If your kid is glued to the phone I’m sure you enabled that and can continue enabling it. Sorry not sorry.
>Don’t like it? Don’t publish to it.
Yeah, why protest at all? Just leave the country. Why fight corruption? Just go somewhere else where there is less of it. Really, why complain at all?
> Don’t like it? Don’t publish to it.
That's not how laws work, Epic have a perfectly valid complaint against Apple because Apple isn't complying with EU law. As far as valid outcomes go, Apple can either comply, face fines, or leave the EU market.
> As a consumer I want and like the tight restrictions apple puts on the App Store.
That's great, but it causes demonstrable harm to the proper functioning of our supposed "free market", so we've outlawed them.
> It’s not like users can’t purchase stuff without paying the 30% premium added by developers to offset the apple tax. Just go to the website and buy there. And save the 30%.
Except they ban you from even mentioning that this alternative exist. More harm to the free market.
> My parents who are older use iPhone. They don’t have to wade through trash like android play store. Most apps are good in the iOS store.
Nobody is forcing them to wade through alternative app stores. If most good apps are indeed on iOS, and Apple's fees are indeed reasonable, then those apps will stay in the iOS App Store. Nothing to worry about!
> If epic wants kids to buy more stuff have their parents pay the 30% premium. If your kid is glued to the phone I’m sure you enabled that and can continue enabling it. Sorry not sorry.
This legislation benefits everyone, not just Epic.
people always obsess over the hardware in these arguments when the value is in the software. You probably can eventually run windows on a PS5, but that's not what people buy a PS5 for. They don't advertise it as being able to install whatever OS you want (they made that mistake on PS3, took it back, and then got fined for taking it back), and the value for most customers is playing PS5 games. The onyl non-gaming thing you can do these days on a PS5 is watch streaming services. So at best it's a media center
Just because you can install doom on a pregnancy test doesn't mean a pregnancy test is a general purpose computer.
A case of this is the Nintendo Switch, which does not even have a Web Browser (possibly due to Nintendo being scared to death of JIT exploits breaking their walled garden). Want to look up a game guide from the Internet, on a device perfectly able of doing so ? Fat chance, need another device for that!
You mentioned consoles supporting some streaming services - why should the manufacturer of the hardware be in business of deciding what streaming services you can use ?
Nothing is stopping you from gutting a switch and putting steam deck components in it to run Windows. You can do all that without bypassing Nintendo OS encryption.
>Want to look up a game guide from the Internet, on a device perfectly able of doing so ? Fat chance, need another device for that!
But that's a software problem, not a hardware one. If you want a browser on the Nintendo OS you either need some exploit on how it renders web pages (legal) or a way to install an app that goes around the Nintendo store (dubious, depending on how you approach it).
>why should the manufacturer of the hardware be in business of deciding what streaming services you can use ?
To be fair, Nintendo does allow streaming services. If your favorite one isn't on Switch, it's a business issue, not a store regulation issue. No different from a game you want not having a switch port.
Netflix wants market capture so it's everywhere. Hulu, not so much. Disney probably would have gotten on it if it didn't launch a few years after the Switch.
They can choose at any point to harm your business e.g. Apple restricting first party cookies.
If an OS vendor would target a specific software that way, however, that also would likely have legal consequences.
Theres plenty of uproar and lawsuits around that one too.
https://arstechnica.com/gadgets/2024/01/hp-sued-again-for-bl...
Just because they have general computing hardware doesn't mean they are general purpose computers.
What if they market it one way this month and a different way next month?
I wonder, would a Chromebook be considered a general purpose computer for the purposes of this argument? Should the rules change for the Xbox if Microsoft ever mentions that the Xbox is a great platform for browsing the web on a TV? You can plug a keyboard and mouse into it and Google Docs (among others) works perfectly.
Apple has been heading in this direction with iOS, iPadOs and lately with MacOs too. I think their main reason though is to be able to force users to upgrade/trash otherwise perfectly fine devices using software. Computers are fast enough for most users already but then there is no reason to upgrade.
Definitely not. Hence why I said:
> In reality they're all equally bad.
People who own a computer should have full control over their devices, full stop. I don't care if it's Apple, Google, Nintendo, whomever. They shouldn't have any say in what a computer can and can't do after they sold it.
If you want to make an argument for requiring Apple (et al) to provide straightforward mechanisms for rejecting the supplied software and installing alternative operating systems (e.g. Asahi Linux) then I'll support it to the ends of the earth. I'd be your most vocal supporter. I'd be delighted if this was a legal requirement of all computer hardware, from mainframes to microwaves.
If you want to make an argument for software developers (operating system or otherwise) to be legally required to make their software do anything their customers demands it do (or what another billion dollar corporation like Epic Games demands) then I think that's utterly mad. What would be the self-limiting principle other than to only apply it to exceptionally successful products, with the threshold of success defined by lobbyists of competitors/opponents?
You can't swap the batteries between two iPhones that you purchased directly from Apple. It's probably true of other components too, but I am certain about the batteries.
> If you want to make an argument for software developers (operating system or otherwise) to be legally required to make their software do anything their customers demands it do (or what another billion dollar corporation like Epic Games demands) then I think that's utterly mad.
I think they should be legally required to not impose restrictions on what the user does with the software that is on the hardware that is sold to them. That means: Free Software all the way down. Obviously Apple shouldn't be legally obligated to do what people want them to do with their software. What I am saying is that it should be illegal for Apple to stop others from doing what others want with their software.
You absolutely can. Whether the software likes it is another matter. If you don't want to be under the thumb of an operating system, don't use it.
> What I am saying is that it should be illegal for Apple to stop others from doing what others want with their software.
And that's where I simply disagree. I am an immense fan of the GPL (version 2 especially) and I recognise that the GPL license requires intellectual property rights in order to work. You want copyleft worth a damn? You need copyright. And that means you get copyright. Apple has intellectual property rights over their software and that doesn't give anyone else the right to "do whatever they want" with it.
If you want to cancel all intellectual property rights with respect to software, that's an interesting argument to make. But cancelling it under a few rare circumstances when some software irritates you seems like the height of absurdity.
How do you do that without replacing the hardware?
> You want copyleft worth a damn?
I don't. I want a world without copyright, and I recognize that means taking copyleft with it.
> If you want to cancel all intellectual property rights with respect to software
My desire is more radical: I wish for a world without intellectual propery. Yes, that includes patents, trademarks, and creative copyright. Of course they all have different implications, but I really believe the world with be a better place without all of them. They each mainly serve to better their "owners" (almost exclusively not the creators) rather than better humanity.
As I said earlier—
If you want to make an argument for requiring Apple (et al) to provide straightforward mechanisms for rejecting the supplied software and installing alternative operating systems (e.g. Asahi Linux) then I'll support it to the ends of the earth. I'd be your most vocal supporter. I'd be delighted if this was a legal requirement of all computer hardware, from mainframes to microwaves.
> I wish for a world without intellectual propery.
Cool, but appreciate that this places you in an extreme minority position, and one which destroys your own argument. Without copyright, you don't get to assert any implied rights which normally come from "buying" software. Without copyright, you received nothing of value from Apple except the hardware. If Apple don't own the software that's on YOUR device, they cannot be held responsible for what it does.
They have increasingly become that, and I’m not arguing that the limitations are good, but the limitations of the app store have always been core to the marketing of these devices.
The Mac product lines are the only “general purpose” devices.
iPads are most definitely marketed as devices suitable to take the place of conventional computers.
The underlying implication being: “You don’t need a computer”, and “our ecosystem is so good that the new generation won’t even know what a computer is”.
As a tech and Linux nerd since the early 2000s, I can understand why other tech savvy people could interpret this as “this is no different than a computer”, but I don’t think this is the right framing, and I don’t think we’re the intended audience.
Their claim has always been that this ecosystem makes general purpose computers unnecessary for a wide array of use cases, because “there’s an app for that”.
From the perspective of a layperson, I think the message is: “Computers are for tech people (and/or outdated). This is for the rest of us”.
The term “general purpose” means something very different to the HN crowd than it does for the majority of Apple customers.
I want to reiterate that I’m not endorsing their position, just trying to point out that their marketing has been consistent in trying to differentiate the i*OS products. The difference between “you don’t need a computer” and “this is a general purpose computer” is subtle but important I think.
I also don’t think it’s a good direction for tech in general, even though I value some of the benefits of the locked down ecosystem. I do most of my productive work on a Linux system and think it’s critically important to continue having this option.
I’m just not trying to use an iPad for this purpose.
lmao, in what world? Apple used to bring Epic games on stage during it presentations.
The difference between a gaming console and a phone is that your phone is in your pocket and the console isn't. Both provide libraries and tools for development, both provide support, both provide distribution channel, both provide free marketing, both provide and cultivate user base.
The main difference is: console makers have publishing divisions (that btw put even worse restrictions sometimes) and as of very recently started buying every developer they can afford.
I'm not arguing about that. I'm saying that "carrying about each other" is a stretch.
That seems to be the full extent of their collaboration. No specific deals, no specific adjustments, just having them at PR events and nothing more.
The weirdest thing to me is they couldn't even come up with a deal with Microsoft and the Xbox streaming app when historically MS saved Apple's bacon at the most crucial time.
From the EU point of view it may be simply one of scale. If any of those held the amount of market power Apple does, I suspect the EU would designate them Gatekeepers and we would be off to the races.
From the games publisher point of view, the console manufacturer is actually adding significant value and taking a fair (or not so fair) margin in exchage. Apple detracts value, contributes nothing and then charges a huge margin for it. I can see why Epic views it differently.
I don't get this. What does a game console manufacturer do that Apple does not? Both provide hardware, system-level APIs, dev systems, developer support, customers. In the old days, game manufacturers didn't even provide a sales channel.
And when you say Apple provides nothing, my above list is pretty solid. In the old days, developer margins were way slimmer, with physical stores taking a 50% cut on top of the console licensing fees and physical manufacturing.
Take it to the other extreme: what does a PC manufacturer do that Apple does not? Why not let Windows close down and take 30% on any program installed on Windows? Or go along with its old plans to enforce only signed Windows Store apps to be installed on Windows 12?
It's ultimately just history and culture. We consider general purpose computing to be open and specialized computing to be closed. Apple wants to keep claiming it's just a phone when in reality it's basically a PC. They even unified their hardware so that Mac and IOS run on the same architecture; hardware and software wise there isn't much a mac can do that an iPhone can't do.
I mean, why not? They did so in the past (Windows 10 S).
I think it turned out to be a terrible business move on Microsoft's part that didn't pan out, but why would it be regulated against now?
probably because they don't want to bring up old wounds regarding antitrust. 10 S was trying to go around it by more or less making a mobile device with some desktop functionality. Worked out about as well as Windows 10 mobile.
>but why would it be regulated against now?
well, IOS is being regulated against now, so there's your reason.
So like Apple releasing the iPhone, increasing graphics performance by double-digit percentages consistently year after year?
> They participate in marketing, branding, etc. There's a genuine holistic value exchange that happens.
You would need to give me examples for non-AAA games of console makers providing exceptional value here. My understanding is that this is primarily the role of the publisher, not the console maker.
Apple does showcase _certain_ apps on stage at keynotes, during commercials, with prime placement on the App Store, promoting special events, and so on. This is the level of promotion that I'm used to with game consoles as well.
> Apple's value exchange is almost negative. They invest nothing in gaming as an industry, charge a premium for the hardware and then add burdensome restrictions on how the software is delivered.
What is Playstation's big investment into gaming as an industry, if not for the hardware and the platform creating an ecosystem for games the same way iPhone/iOS have?
Microsoft created DirectX the same way Apple created and promoted Metal. Could you elaborate on the differences?
> And then they try to take the same cut that authentic gaming ecosystem players have as their whole revenue source.
Yes, could you elaborate on what additional work console makers have done here to justify their cut that Apple hasn't?
Other than cultivating a base of iOS users spending 7x more than Android users on apps[1]. That sounds like significant value to me and not dissimilar to what the console manufacturers pitch to developers.
Those iOS users certainly aren't spending 7x more on AppleTV and iTunes albums. It's because of third-parties that Apple can convince users to spend money in the first place.
> That sounds like significant value to me and not dissimilar to what the console manufacturers pitch to developers.
If console manufacturers had the hardware margins Apple did, they wouldn't be console manufacturers anymore.
The problem is assuming that either party is the one providing all the value. Of course the app developers are providing value, but so is Apple.
> If console manufacturers had the hardware margins Apple did, they wouldn't be console manufacturers anymore.
Margins are irrelevant in this discussion.
> On another note they managed to create a luxurious market although the other platform also allows 3rd party apps.
Many proven monopolies seemingly "improve" their user experience to get users to defend it. Famously, Bell Telephones had imposed a severely-limiting monopoly on phone hardware, but made long-distance calling free as a consolation to users. Bell's new "luxurious market" didn't excuse their prior market abuses, though.
> it’s undeniable that 3rd party devs bring something on the table, but so does Apple
I'm trying to say the opposite. If Apple was providing first-class support to any of their hardware-products, then they wouldn't need to impose anticompetitive limitations on third-parties. What Apple brings to the table is deliberately gimped to manipulate software margins and reduce user choice as a consequence. Third party devs are the only ones bringing things to the table; Apple is charging them for the privilege.
Again - if you want to test this, ask around and see how many people would buy an iPhone with just first-party content. Nobody would, and the clear and eminent reason is that Apple does not provide a superior experience by removing user choice.
That point is quite moot. If there were only first party content on the phone today, there would still be a browser. Also, this content is not specific to the Apple platforms, you can access all of them from Android too, so it’s not the kind of content that would make an iPhone particularly interesting.
> Many proven monopolies seemingly "improve" their user experience to get users to defend it. Famously, Bell Telephones had imposed a severely-limiting monopoly on phone hardware, but made long-distance calling free as a consolation to users. Bell's new "luxurious market" didn't excuse their prior market abuses, though.
I don’t see how Apple is a monopoly with less than 30% of market share in the EU, so this comparison is not apt. Even the DMA talks about gatekeepers not monopolies. I’m of the opinion that kind of dynamics do not apply here - especially because you can switch platforms and go to the other side quite easily nowadays.
> I'm trying to say the opposite. If Apple was providing first-class support to any of their hardware products, then they wouldn't need to impose anticompetitive limitations on third-parties. What Apple brings to the table is deliberately gimped to manipulate software margins and reduce user choice as a consequence. Third party devs are the only ones bringing things to the table; Apple is charging them for the privilege.
It’s the hardware and the conscious decisions that were made along the way by Apple that partly played a role in creating this lucrative market and it doesn’t seem very out of place to me for a business to charge for a market that they partly enabled. I don’t see what’s wrong here. Third parties still come and try to make a buck, so it also seems to be working for them. The third party creates apps to make money, which in turn makes the platform more attractive and hence increases the amount of customers. Apple continues investing in the hardware and software stack that takes advantage of even better technologies and capabilities each year, enabling people to come up with even better apps and experiences. They also consciously make it a closed platform, the opposite of the other platform that has much more market share, to give a choice to customers who prefer this kind of product. Two sides in this relationship feed each other, one wouldn’t be better off without the other.
> Again, if you want to test this, ask around and see how many people would buy an iPhone with just first-party content. Nobody would, and the clear and eminent reason is that Apple does not provide a superior experience by removing user choice.
Again, you’re assuming things are in a vacuum. If only Apple had first party apps and all the other platforms still exist as they are today - sure, there would be much less people buying iPhones, although I believe some still would. But that’s not a fair comparison: if we assumed all other platforms also had only first party apps and nothing else, then I’m sure people would still buy iPhones in droves. But this is still not a very apt comparison, and the reason is the App Store and third party aspect is part of the product, and it has been for a long time. It’s not a separate entity, it’s a core part of the value proposition of an iPhone for the consumer. It’s akin to asking “how many people would buy a car if cars didn’t have engines” so trying to draw conclusions from assuming they didn’t exist shifts the discussion to be something else. The question is how much this relationship between Apple and third parties feed each other - and to me it doesn’t seem like only one side is doing all the work without getting something from the other side in return.
Also, let’s not forget, the sides who are fighting here are both greedy companies and they try to improve their bottom lines at the end of the day. It’s not like Epic is fighting this just for the common good, also it’s not like Apple is obligated to do charity work for free.
And nothing to browse on. Not sure anyone would want an iPhone like that.
> I don’t see how Apple is a monopoly with less than 30% of market share in the EU, so this comparison is not apt.
It's been said hundreds of times on this site, but I'll repeat it for posterity. You do not need total control over a market to be charged with monopoly abuse: https://en.wikipedia.org/wiki/Wabash,_St._Louis_%26_Pacific_...
> I don’t see what’s wrong here.
[...]
> They also consciously make it a closed platform
Are you starting to see what's wrong here? Apple is the regulator of their own internal market, and they haven't made their closed platform a competitive ecosystem. They are directly responsible for ensuring that third-parties are offered fair terms to compete on, and they do not: https://ec.europa.eu/commission/presscorner/api/image/conten...
> and to me it doesn’t seem like only one side is doing all the work without getting something from the other side in return.
"All the work" in this case, meaning creating an anticompetitive platform where they gimp their competitors? Again, looping back around to Ma Bell - you cannot excuse an exploitative system with it's benefits. Apple must first remediate the issues with their internal market if they intend to keep shipping iPhones in Europe. I don't see what's wrong here.
> the sides who are fighting here are both greedy companies
Which stage of grief is bartering, again?
You don't need to desperately appeal to us by comparing Epic and Apple. We know they're both greedy opportunists, but this time Epic is right. Apple is operating on a double-standard that will tear their company apart if they fight it.
> also it’s not like Apple is obligated to do charity work for free.
Here's an incomplete list of times Apple did charity work to support the whims of another market regulator:
https://www.theverge.com/2021/4/1/22361762/iphone-russia-sta...
https://arstechnica.com/tech-policy/2023/12/apple-admits-to-...
https://support.apple.com/en-us/111754
https://www.reuters.com/world/india/indias-govt-demanded-app...
https://www.reuters.com/legal/brazil-court-fines-apple-order...
https://www.reuters.com/technology/apple-pay-c144-mln-settle...
I smell crocodile tears, Tim Cook.
> No marketing, no investment, no PR
How is Apple Arcade not at least marketing and PR for gaming?
Meanwhile, mobile OS's have been around for 15+ years and seem to be there for the long run. Playing the long game makes sense.
----
Emotionally speaking: Tim Sweeny is a game dev at heart and probably respects dedicated console gaming (despite coming to notoriety via PC gaming). They sell consoles at a loss to make gaming more accessible which is many devs' goals at the end of the day. IOS and Android are closer to a PC than a dedicated console, so closing down those environments make no sense. Android inherently isn't closed but Google was strong arming 3rd parties behind the scnes (which Epic won in court over). Apple... well, many people reading this probably know that history.
SOME consoles are sold at close to margins or even a loss at launch, making up for it later.
Other companies like Nintendo have gone many generations selling at a profit at launch.
So should Nintendo not be allowed to make the same revenue cut that other console makers get?
The longest lasting console would in fact be the switch with 8 years behind it. And given how Sony is already making plans for the PS6, I don't think that will change soon. the epic/apple lawsuits took over 4 years, so any resolution would come mid-way into the lifetime of a console. Is 4 years of burning a bridge worth potentially 4 relevant years of having an epic store on the Switch? Probably not.
Mobile app store approval is really a joke by comparison. Its easier to argue that mobile app approval's main purpose is to provide market control.
That said, its just about what is easier to argue in court and where to start. Epic would probably ask opt to put the store on consoles if they were given the chance.
If Apple had run it more like MS or Sony, the only way to get on the platform would be for developers to spend millions of dollars making their case that they deserve to be on the platform. This is obviously very limiting.
I never said how I felt about how the rules should be applied, I was just making a distinction between the two industries.
Stop em all from charging a percentage. All of em. Every industry.
Strictly my opinion, but I also believe that where Sony sends engineers to help developers that struggle (case in point, Helldivers 2 mass influx of gamers after it became a social media darling causing the servers to bog down), Apple would be more likely to use their massive data from iPhones to launch a direct competitor to any app that became a big hit rather than help them out (case in point, Spotify Vs. Apple Music and the other apps Apple tried to buy, and when denied, cloned).
And those browser vendors, like Apple, also provide developer training, developer support services, early access to upcoming product versions, opportunities to provide input into future product designs and features, etc.
In other words, this is not a problem, much less the “core problem”. This is normal industry practice. In fact, on some platforms, there are royalty fees due for the SDK runtime components that are required to run the software a third party developer provides. Just look at mainframes — you might buy XYZ Accounting system from them, and have to pay an additional annual license payment for the cobol runtime it requires.
That fact, by the way, is what the half a Euro per ‘download’ technology fee is about. Part of the DMA requires separation of the “app store fee” from the fee for using iOS services.
It’s also important to note, when people talk about the 30% app store fee as being high — the app store is essentially the same thing as a retail store. Back in the days when you bought software in a physical store, rather than downloading it, the margin at the retail level ranged between 30% and 50%. E.g., we would pay the distributor $25 and sell it for $49.99. The distributor in turn would buy the software in bulk from the manufacturer, for somewhere around $20-$22.
Software developers get a lot bigger share of what the consumer pays in the current model. Some, however, are greedier than others, and leverage governments to their advantage. Epic Games doesn’t want any competition - they want to be the sole retailer of Fortnite on all platforms so that they can raise the price to whatever they want.
I agree. Let's deal with all the other extortion schemes while we're at it and make the free market actually free.
Indeed. It all boils down to: if I buy a product from company A, then want to use that product to do business with company B, why does company A have anything to say about it? Am I not the owner of my device?
the problem with having consumers take action is that they are completely shortsighted and will take the path of least resistence - a path that the companies will have charted out to make this transition as smooth and painless _for the consumer_ as possible while retaining as much monopolistic power as possible.
There needs to be public institutions with the backing of the state to enforce property rights, including purchased devices.
No, average owner has no idea. But they will be relentlessly asking why your application is not supporting iOS
The rest of us are free to choose something else.
Let's say that given 3rd party is making a device, which can be controlled via Bluetooth from Windows, Android, MacOS and iOS. They don't make any money on any applications, but from the device.
The issue is that General Mills doesn't want to be Costco's customer in the first place. They want to sell to Costco shoppers. The fact that this requires them to be a Costco customer is the core problem.
Epic aren't a customer. They're a supplier. They provide Apple with software that Apple's customers buy.
Apple are denying their customers, iPhone users, the option to buy Epic apps through Apple's app store. You should never lose sight of who actually loses here. It's not really Apple or Epic. They're massive corporations that will continue to make billions regardless. The loser is iPhone users who want to use their devices to play a game they enjoy.
A bit of a crude comparison, but I hope it gets the point across that the behavior depends. retaliating against rules that the EU later determines to be bad rules may open a case to allow them, as long as they don't break other rules.
The way I see it Apple is lumping past behavior and current behavior of Epic together to make an exclusion decision. But there was a big change between the past and now so the market situation has changed and access to this changed market should not overly depend on information from a very different world otherwise it can be considered at best arbitrary or an attempt to exclude competitors with irrelevant facts. The latter could get expensive.
(Replace Unity with Windows, Photoshop or whatever software people constantly complain about.)
I'm actually surprised it's not SOP to stop doing business with people who sue you after the lawsuit ends. I mean you took the nuclear option.
You can't deny someone service just because they said mean thing about you.
Companies should be forced to service law abiding customers.
The retaliation is shady, but is the retaliation illegal? Even if a whistleblower would show an Apple internal conversation that looks like "Let's retaliate against Epic", the fine print everyone probably has some "we can terminate the account for any reason" clause, which would include retaliation as well?
The account is really neither here nor there, it's only an issue because Apple has chosen to make it a requirement to distribute an app marketplace. It's pretty clear that they can't legally freeze out Epic as a competitor, but how they solve that is up to them.
I’ve never heard this type of argument before. Presumably Apple considered their “click through agreement” suitable for developers to “click through” and agree to.
Which is supported by the fact that they justified the new ban with "they'd just break our terms again!" If you really believed that, Apple, you'd wait, and ban Epic Games Sweden after they broke your terms, which minimizes legal risk. They don't believe their own FUD.
https://twitter.com/ThierryBreton/status/1765793776692326891
So, good on the EU. And what the heck are Apple thinking?
"I never give any Big Tech with nation-state influence the benefit of the doubt. This is a legal/PR stress test. They failed this one, but they won't fail others."
https://daringfireball.net/2024/03/apple_epic_developer_acco...
I mean, Apple is amazingly good in some areas but in some other areas their products are used only because they don't give a choice and they intent to keep it this way. They also want to control everything and provide all the services.
A bit short sighted and futile IMHO because the competition is catching up with their user experience but Apple doesn't catch up as quickly with the "smart" bits of the modern tech.
I recall a Steve Jobs speech about Apple doing a few things %20 better and other things worse and how he intents to change this by embracing the industry standards because they simply can't do everything by themselves.
I feel like Apple is doing the same mistake again where their products are becoming slightly better at few things and worse in others simply because you can't have the better stuff installed on Apple devices.
The only time he ever said anything else was when every web site in the world ran on flash and iphone couldn't do flash.
Every iphone user was reminded daily about how kneecapped it is when they can't pull up the web site for the restaursnt to check hours or call up for a reservation. That kind of life experience was his entire focus and his showpiece product failed utterly at it.
And so he said flash is bad and html5 and pwa is the better way to do what flash does.
Since then they only say anything even slightly similar only as a defense against monopoly charges about native apps "what? you can use pwas" but only on Safari and castrated functionality.
If Steve could have sold a product that didn't even use the same tcp/ip and html as everyone else, he would have. The only time he allowed the tiniest shred of interoperability is when there is no way to sell the product without it.
He absolutely could not stand to share anything. But he could say anything necessary to attain goals.
Just as importantly, Apple and Steve learned not to rely on someone else’s technology. PowerPC and all that (when Motorola stopped keeping up with Intel and Apple suffered)
Look at things through this lens and their behavior over the past decade makes a lot of sense.
but it was replaced with.. nothing. and there is still a gap in that market for novice creators that all the webgl/html5/toolkit-of-the-week has yet to cater towards.
Jobs interest in bad-mouthing it in the early days had more to do with cutting development costs on his side, if flash and adobe is the devil there is no need to spend time and effort developing compatibility layers for it, and it's a chance to wedge the populous towards a solution he can control more closely.
'vulnerabilities' was just the talking point he used to do so.
The reason Flash (and Director before it) was so popular is that it had a very low barrier to entry for creatives.
I still miss Director because of how easy it was to quickly create cross platform apps that could do just about anything.
Flash was the great battery killer. I hated it on laptops. I'd have hated it on phones if it were available. I even hated it on desktops because it made the fans turn up. Sometimes more than a proper 3d native game that used all the hardware you could throw at it.
Of course now we have Javascript and Unity games on the native side so we just changed what screws us up.
Flash was crappy, but so what?
The fact that flash was crappy didn't matter to him. If he wasn't artificially prevented by copyright, he could have and would have just wrote his own implementation that wasn't crappy.
The only problem with flash was that Adobe did to him exactly the same thing he did to everyone else. Flash was a proprietary thing that didn't happen to work the way he'd like, and he wasn't allowed to just make his own better version, and so, "This needs to be an open standard!"
That statement doesn't mean he endorsed or preferred or recognized the value and virtue of open standards. All it means is that he was a huge hypocrite who would say anything at any time, and actually do the opposite the instant he can devise a way to.
He only ever recognized a standard when he is the beneficiary of it and there was no physically possible way to get around it, and only until he manages to devise a way to get around it.
One day he says "bicycle for the mind" and that much is absolutely true.
But the next day tries to sell a bicycle that the user can't repair or add a luggage rack, and conveniently declines to acknowledge that a large part of what makes a human with a bicycle so efficient is that the bicycle is simple and user-serviceable in the field and adaptable. The human is more efficient and powerful because they are literally empowered.
The advantage of the wheels turn completely the other way into the disadvantage of a piece of broken machine you have to carry, after you also paid money to aquire it in the first place, when you can't fix it's bent wheel, or add a headlight or a luggage bag or a lower set of gears or fatter tires etc etc to adapt it to your individual slightly different needs.
He said "bicycle for the mind", but never sold a bicycle for the mind once.
> The only time he ever said anything else was when every web site in the world ran on flash and iphone couldn't do flash.
NeXTSTEP, the Steve Jobs thing that got renamed as Mac OS X when Apple bought it, was based on BSD Unix. In the early 2000s, Apple produced and used a lot of open standards. "Darwin" was open source. Bonjour is mDNS. Apple developed CUPS and open sourced it.
Then they got big and greedy and stopped.
Apple hired the maintainer of CUPS and provided the resources necessary to make it good enough for the publishing market, while continuing to publish the source code. They had enough involvement in RFCs 5227, 5387, 6761, 6762 and 6886, among others, for their company name to be listed in the RFC.
It was often used in the early days of OS X before it had native applications because the X11 version was often better than using Classic, especially after the Intel transition basically killed Classic but not X11.
Doing the opposite is generally short-sighted. In the short term you lock customers in and make more money, but then you get everyone else in the industry lined up trying to find a way to cut you out, and eventually one of them succeeds.
They now run linux only because they simply have to. And so they do, in the least compatible way possible.
Almost everyone tries to do this as much as possible, not just Apple.
Initially everyone could make their own stuff 100% unique, hardware and software. Like the early HP machines, a total universe of their own. It's only over time that customers gradually insist on a few standards here and there after they get burned bad enough, and so some things get standard, but even then only incompletely and begrudgingly and always trying to find some way claw back or obsolete get around some other way.
What do you mean? You can install arbitrary third party Linux distributions like Ubuntu on IBM POWER hardware and they work fine.
Meanwhile they've been conceding most of the server market to Intel and AMD for a long time, because the OS is a commodity and then what matters is who makes the best processors, which isn't IBM.
> It's only over time that customers gradually insist on a few standards here and there after they get burned bad enough, and so some things get standard, but even then only incompletely and begrudgingly and always trying to find some way claw back or obsolete get around some other way.
That's what the walking dead platforms try to do when they're set on continuing to die. Milk every last dime out of the companies foolish enough to buy something that wasn't standardized to begin with.
Then their customers flee to open systems as soon as they can get out from under the lock-in and the legacy vendors, having ruined their own reputations, can't replace the customers they're losing and slowly bleed to death until they go bankrupt or get bought out.
Any flexibility left in the final product is not because of Steve, it's in spite of Steve.
It starts with there is already something good and useful and unencumbered that engineers built for themselves.
It's good and useful, so it's saleable, and it's unencumbered, so it's free to be simply harvested like an apple (haha).
But then he takes that starting point and foundation, and tries to do the saleable part as much as possible and the useful part as little as possible.
He does invest a lot of further work, but most of that work other than the ux is not in service to the user.
Adobe claimed that if Apple had let them, they could have gotten Flash running on the first iPhone that had 128Kb of RAM and a 400Mhz processor. Safari could barely run on the phone. If you scrolled fast, you would get a checkerbox while waiting for the page to render.
When Adobe did finally bring Flash to mobile in 2010-2011 on Android, it required a 1Ghz processor and 1GB of RAM and it still ran badly. An iPhone with similar specs didn’t come out until 2011.
The iMac came with only USB in 1997 before most PCs fully adopted it. The original iPod played MP3s and later AAC files and even later standard H.264 and MPegs files.
The original iPhone only supported HTML5.
As did every other phone and tablet ecosystem, even the ones that tried to add flash. Turns out it was bloated, slow, insecure and battery hungry - all the reasons he stated!
A rational position is different from a rationalization, even though they both involve making a rational statement along the way.
> The only time he ever said anything else was when every web site in the world ran on flash and iphone couldn't do flash.
This is wildly inaccurate. Flash was never anywhere near that popular and it wasn’t an industry standard. The industry standards were HTML/CSS/JavaScript, and sites that used those were way more common than sites that ran on Flash. We’re not talking a lot more common, we’re talking at least 30–40x as common. Flash-only sites were an annoying but small minority.
The iPhone was the first phone with excellent support for the HTML/CSS/JavaScript industry standards. It literally changed the web development industry it was that good. In 2007, mobile sites tended to sit on m.example.com separate from the main site, and use WAP/WML. The “really good” ones had a severely cut back plain HTML version. None used Flash, that wasn’t even a factor on mobile at all.
Then along comes the iPhone with Mobile Safari. Practically overnight, people were asking for “iPhone-compatible” websites to be built, which were really just normal websites with CSS media queries to offer a mobile-friendly layout. That’s what Steve Jobs was talking about when he was describing a “desktop-class web browser” in his keynote speech.
And because WebKit was open-source, all the other smartphones started using it and got the same capabilities. In the space of a year or two, the mobile web transformed from something virtually nobody wanted to something useful and fun – all using industry standard HTML/CSS/JavaScript.
Ignoring the fact that Flash was terrible quality, which other people have responded to, that whole era of the iPhone is practically defined by Steve Jobs betting hard on industry standards instead of Flash and other proprietary stuff.
Culture is hard. This is why you see corporations and businesses fail constantly despite "obvious" choices being ahead of them.
Apple's goal is to build the best possible vending machine and put it in all our pockets.
Who does Epic exist for?
This "they exist for the shareholders" is an argument that cancels itself out, as it's true of all firms.
So you have to look at who's next on the list. Is the company for people looking to place ads? Is the company for publishers of games? Who is it for?
#2 is senior management and senior employees (so minor shareholders and OG value creators)
#3 is probably a tossup between regular employees and customers, e.g. doing the bare minimum not to alienate either one.
I have a very deep resentment for the App Store, because that was a turning point towards controlling the platform, and start of a feudal relationship with developers.
They’ve went from (half-assed) open source efforts to outright banning GPL completely. They’ve went from trying to use open protocols to putting DRM throughout entire stack on everything they could.
Apple has been high margin company with expensive products, but arguably worth the cost if you appreciated their style and attention to detail. But the OS and services side has shifted to just extracting as much money as they can, because they can. Their 27% cut on purchases made outside of iOS is just pure greed and spite.
More locked down and more core functionality being put into proprietary apps in the play store in the name of timely updates, they could have achived the same effect with open source apps in the play store but chose not to.
Yes they are now quickly pivoting to allow side-loading to be simplified but if the EU wasn't cracking down on such things I imaging they would have eventually removed side loading in it's entirety.
*Speaking very generally of course, and only from anecdotal experience which is a very small slice of the market that my kids know
Older people tend to care much less about what phone they have, and care much less about upgrading.
They absolutely are, you have just become part of the culture they’re countering. Of course there’s conformity within a group or it wouldn’t really exist, but the main reason young people are so turned off by Android phones is that they are mainly associated with older family members who wanted to save a few bucks and substantially compromised on utility in the process. I’m in my 20s and I know this from experience, my mom gets substantially more utility out of her iPhone than my dad who’s an order of magnitude more technologically literate gets out of his Android phone. It doesn’t matter to teenagers that an Android phone could be as good as their iPhone when the optics are so bad. It doesn’t help that, for them, there isn’t a meaningful difference between the platforms beyond price and maybe piracy either. The actual movement among youth against iPhones is against phones in general, it’s a trend to use “dumbphones” because many feel smartphones are taking too much space in their lives.
The iPhone has legendary levels of crapitude.
Consider every app you use on the iPhone that is authored by Apple. Would you or its stakeholders still use it if you weren't forced to?
Mail? Calendar? Safari? Photos? Music? Fucking Messages? No, no, no, no, no, no.
Don't misunderstand me. I am talking about access to the exact same first party APIs and integrations Apple's software has, and giving it to third party developers. The functionality is so painfully basic, but nonetheless gated, of course a third party would be able to author something better. Like you think Spotify wouldn't give you Siri compatibility? It's just not allowed to.
The App Store is just the crappiest of them all. I don't think people realize how fees and its absolutely horrible discovery is responsible for the shitty state of apps today. I have been in this business a long time, and have met a lot of people, and it is absolutely, 100% Apple's fault that App Store games suck, and Steam's don't. The device is as powerful as a Nintendo Switch nowadays!
I'm generally happy iPhone user. From Apple's offerings, the one I don't like is iCloud because lacks any granularity whatsoever. I want my photos synced but I don't want to waste my space and bandwidth with the videos.
I also would like to have full API access to everything so I can experiment with stuff. Also I want to be able to re-purpose my old iPhone but its too much locked down for the things I would like to do.
However, I'm generally very pleased. I can't stand the Android experience, honestly.
The average Android phone is like $180. You can't stand cheap phones, which is legit, but that's what "Android" is.
I don't know if this is in the zeitgeist yet. People spend more on a pair of airpods as people spend on a whole Android phone. That works because 10% of a $1,400 phone is $140. It doesn't work when 10% of $180 is $18.
Where is there space for a third party ecosystem if there's only $18 on the table? Android users used to be 2.5x less valuable than iOS, and maybe it's closer to 5x-10x now.
This is essentially Apple's value proposition to developers: "We have the rich users." And it's true, that's valuable. But do they deserve 30% of every transaction, to the most disfavorable agents in every software category? The way Apple and Steam conduct themselves is apples to oranges.
> Safari, Photos and Music
The Photos app is profoundly shitty. Lightroom Classic is like 13 years old now. How long did we have to wait for Lightroom Classic's 2009 featureset? The sharing features are abysmal. Why not open the API to the same shared photos backend Photos uses? Apple doesn't charge for access to the API, it charges users for storage - what difference does it make to them? It only matters because they are smart people, they know their software sucks, and if they allowed that level of compatibility, people would immediately abandon Photos, and yes, there would be a cross compatible Photos-like experience with Android and desktops, it would be superior, and it would harm Apple's primary idea of forcing people to use their trash.
> I don't think people realize how fees and its absolutely horrible discovery is responsible for the shitty state of apps today. […] it is absolutely, 100% Apple's fault that App Store games suck, and Steam's don't.
AFAIK Steam fees are 30% as well at least for the average developer + 100$ for publishing a game. So I don’t think the fees are responsible for the shitty state of apps. I think it’s more about customers not wanting to pay for mobile apps in general. Looking at a few successful indie games, they tend to be free (and ad or iAP supported) on the App Store but are sold directly on steam. For example vampire survivors is free (+ Ads) on iOS but costs 5€ on steam. Other games release full price on IOS but the UI is so bad that it’s barely playable.
I'm curious why Tim Cook thinks Apple can continue to treat developers they way they do for years on end and it won't slowly but surely come to bite them hard one day.
Unreal Engine is free up to $1 million revenue and 5% after that.
How is that a "greedy troll"?
What is Lina Khan even doing?
Apple is clearly being a bully in daylight.
Only real difference is Firefox, is that turns out nicely on iOS I might try the other side again.
Note: this only applies if you're in the EU. Everyone else still gets Apple's webkit.
The android back button is genius. A stack of views that you pop with a button that is always in the same easy to reach spot. With iPhone sometimes the back link is top left, sometimes top right so I cannot use my muscle memory for navigation.
Android Camera > iOS Camera
Google Photos > iCloud Photos
Finger ID > Face ID
My gripe with Android is that no one offers the quality and form factor of the iPhone SE. (Though to be fair, even Apple no longer offers the quality and form factor of the iPhone SE...)
Are spatial videos available on android cameras, out of the box?
You have verified sales statistics? Why are users around the world clamoring for vision pros in their countries? Why are Chinese entrepreneurs renting out vision pros by the hour?
My wife and I marvel at the vision pro experience.
https://www.businessinsider.com/apple-vision-pro-china-renta....
And the revenue makes the most sense on ios for a large share of developers.
95%+ of developers don't care if Apple doesn't allow Epic on their store. That's just reality.
If my boss tells me "we're launching an ios app" I'm not going to tell him about how I disagree with Apples principles and refuse to build it.
I wish it did but it really doesn't. You can see countless "I lost my google account for a random reason" and yet everyone I know has a google account and probably uses gmail.
Trust me, Apple pissing off developers is absolutely going to have serious implications for them.
I have no effin need for a second store, or a third or a fifth.
What was stopping companies from doing PWAs before? Were they not annoyed at 30% cut? Was the cost of maintaining a separate app for a single platform too small to care about?
Apple was and is stopping companies from doing PWAs.
Smaller devs and midrange gaming companies tremendously helped launch the iPhone, but there's clearly just an afterthought in current Apple's mind.
Not entirely sure why that would be illegal? You can argue Apple cant do that because there are only two Smartphone ecosystem. But there are plenty of OLED display supplier out there.
Remember when I think it was iPhone 11 or something, they had to use LG and Samsung screens to meet demand, but the consumer reaction was for people desperately trying to hunt down units with a Samsung screen because the quality was noticeably better.
Samsung is probably Apple's biggest competitor, you can bet that they would most certainly rather pay LG, or literally anybody other than Samsung if they could, right?
Feels like it is a weak legal argument (even though some jurisdictions may have special “ticket cases” doctrines).
It is not Epics concern if Apple by mistake would enter into a contract with them or not. It is up to Apple to whom they offer such agreements and how.
Epic stated in court filings that it would consider Unreal a failed business if it lost the ability to maintain unreal for ios.
Many 3d enterprise apps need to run on ipads. This is hughe blow to unreal.
Previously MSFT used to be (maybe they've turned that around?) the most hated tech company (becz of their very aggressive attitudes to competitors especially Netscape).
One thing they didn't FU and is represented by the infamous sweaty Balmer video [0] of him shouting "Developers, developers, developers", is pissing of people who build on their platform.
Well Apple seems to have topped that with this and other malicious compliance shenanigans in the EU.
I can't every imagine developing an iOS/native app on that platform going forward.
Most employees are trying to pay bills and keep ar roof. Especially in today's tech job market, people are trying to avoid getting laid off. Very few people have the luxury of being able to think about apple seeming like a cool place to work or not.
So I would say this doesn't affect most apple employees in anyway.
Apple's market cap is important enough to the U.S. economy that I wouldn't be surprised if our intelligence community sabotages the DMA. We've done this for Boeing, why can't we do it here?
https://www.economist.com/special-report/2003/06/12/airbuss-...
There's just always going to be a trust issue there
Epic could get away with moving their shares from Tencent to somewhere else, Apple can't move their core manufacturing from China to anywhere else.
Termination of developer account in this case merits FTC action.
Apple is not a monopolist. The judge in the Epic Games suit even said so[0]. It also isn't a public service. It's a private service operated by a private company where you have to pay to play. And part of paying means agreeing to certain terms and conditions before you're allowed access. Violating that agreement is grounds for termination of your access.
[0]https://www.npr.org/2021/09/10/1036043886/apple-fortnite-epi...
Apple is, in fact, a public company.
As a US-based company, there are many things that Apple is not able to do——for example, they cannot refuse to sell to Black people, despite violating Apple's freedom to "associate" with whoever they want, for whatever "private" reason they may have.
The US government can decide that Apple must provide equal access to all of its citizens, and in fact, the 14th Amendment and the various Civil Rights acts that it enables seems to require that every company that sells "to the public" treat members of the public equally.
Hard disagree. I've used Pixel phones for years and they're generally great phones. Biggest previous complaint was their software upgrade support window was too short, but now they offer 7 years of upgrades.
All ios users say the same as you the first time they use a pixel, but it's the same when an android user tries an iPhone. They're extremely different experiences, far more different than we expect (because on the surface they're both smartphones), and we mistake the differences for general shittiness.
Overall I probably prefer ios by a small margin, but people like what they're used to
The Pixel has a fantastic camera (e.g. https://www.digitaltrends.com/mobile/google-pixel-7-vs-apple...), and it's "smart calling features" (e.g. better handling of spam calls, transcripts for call menus, "hold for me", etc.) are hugely important features for me.
I much prefer android. And the pixel is particularly good, much as I dislike google.
Hell no it wasn't. The UI/UX was a complete unmitigated disaster, the choice of device models was ... very limited, and barely anyone made apps for it, much less games, with Microsoft not doing nearly enough to woo developers over.
Apple and Android, in contrast, had a decent UI/UX, healthy app stores, and Android a wide ranging hardware selection from "too bad to put it in a bargain bin" to "holy smokes people actually spend that much money on a phone that's not Apple?".
Main issue was MS couldn’t release flagship phones world wide. Their flagship phone showed up in Asia 13 months after release. No one is going to wait year to get a flagship outdated phone.
I’m surprised Microsoft isn’t making a second go for a phone actually. With all of their WSL work, they could release a Linux / Windows phone and say this is like the original PC, but also a phone, install what you want on it, and also it integrates seamlessly with Azure for power users that want to program on their phone, and also integrates with AD for Microsoft enterprises focused on securing their corporate devices, not to mention the Office Apps and so on. They could even partner with Valve and release the Steam store on their phone, it could be similar to the Steam Deck, but a phone also… Not to mention the possible integrations with ChatGPT as a voice assistant and all of the benefits that come with that.
TLDR; the phone market is ripe to be disrupted and Microsoft is the best positioned to do so.
Even if you could plug a monitor, keyboard, and mouse into your phone..? Just like you can with a Steam Deck..
I don’t think the power rangers transforming phone product is a good product for most people. If you asked me to choose between a regular M3 MacBook Pro and a full DeX phone based docking setup built around a top-line smartphone, I’m going to pick the MacBook’s 4x more RAM, 3x bigger CPU, 6x bigger GPU, and much better thermal dissipation. Why settle for a much less powerful device that is fiddly and annoying to “set up” for real work?
I also have a Steam Deck and the only thing I’ve ever plugged it into is a power adapter. If I was gonna plug it into a monitor, I’d use my vastly more powerful desktop PC instead.
I don't think "we need to run a VM with a distinct OS to have a chance of being successful" is really a great basis for building a mobile phone.
It had a YouTube app briefly, but Google cut it off and stopped it working.
MS created a YouTube app. Google got upset cos it wasn’t compliant. MS removed the app temporarily and re-released it in the months later when it was compliant with Google, including new features that lacked in the older version.
The app existed for most of windows phone life. It didn’t get cut off. It was removed from the store for several months while MS fixed it. Anyone who had the app still had it.
you've been reading way too much semiaccurate lol
https://blog.greggant.com/posts/2021/10/13/apple-vs-nvidia-w...
like, we have the benefit of a decade of retrospect and watched nvidia do exactly the thing that apple refuses to let their partners ever do (namely: wear the pants in the relationship), and you're still taking charlie's takes at face value. Do you really think it's the bumps and not Apple taking action to protect themselves and their future products against the threat of competitive lock-in posed by NVIDIA and CUDA?
it is just amazing that people continue to take the guy seriously. How is that "NVIDIA is 4+ years behind AMD in the mid-term, and GV100 and GP100 are bumpgate 2.0" working out for you? Was ~2015-2020 a good period for Radeon Group?
https://www.semiaccurate.com/2013/05/20/nvidias-volta-gpu-ra...
https://www.semiaccurate.com/2015/05/19/amd-finally-talks-hb...
https://www.semiaccurate.com/2016/05/03/thing-go-bumpgate-in...
https://www.semiaccurate.com/2016/06/08/nvidia-p100-gpu-upda...
https://www.semiaccurate.com/2016/08/01/nvidia-finally-shows...
https://www.semiaccurate.com/2014/09/15/amds-mantle-api-goin...
it's amazing that people will sniff out a MLID quote from a thousand paces and yet still uncritically babble Charlie's nonsense like it's the word of god. Dude is a stopped clock who occasionally happens to be correct in his NVIDIA/Intel hatewagon, and that's given him enough reputability that he's apparently beyond reproach with a significant portion of the Gaming Public (tm) who are just looking for reasons to be upset about NVIDIA/Intel.
The folks who were using this term are being successfully primaried.
I'm sure upon first hearing this news Epic's management collectively lay down and curled up into the fetal position, awestruck and weeping in surprise at the sheer, unprecedented nature of this blow.
I used to use an iPhone, then switched to an android a few years ago, and I felt like there was basically full feature parity between the two of them. I'm not aware of any "killer app" or other use case that elevates one significantly over the other. They both have app stores with all the most popular apps, web browsers, nice cameras, phone calls and messages, etc. So it seems to me like there are plenty of alternatives if you don't want an iPhone that are just as good and often more affordable.
Globally Android has a larger market share than iPhone, but iPhones seem to have a "social" factor that pushes them heavily in certain demographics (particularly any intersection of wealthy, young, and US American). Something about this social factor makes it feel to many people like a complete monopoly with no alternative even though there are tons of alternative phone models made by many other companies.
For me, of course I think it would be great if iPhones were better compatible with things like RCS chat, open app stores, USB instead of proprietary chargers, etc. But I feel like that can all be worked out long term by the market instead of pushing regulation on one specific company. If any of those things bother you just get a non iOS phone, and if they're truly bad things over time more and more people will gravitate away from the company until they change. If Apple wants to make certain decisions around remaining a walled garden I think they should be able to (and there are arguments that their strategy could make their product better for certain audiences rather than worse, even if we might disagree with the take).
> In the non-compliance decision, the Commission may impose on a gatekeeper fines not exceeding 10 % of its total worldwide turnover in the preceding financial year where it finds that the gatekeeper, intentionally or negligently, fails to comply with [...]
Because if they don't, the network effects of an entire important continent without Apple's strong presence would be devastating long-term.
[1]:
- "Apple tells suppliers to use 'Taiwan, China' or 'Chinese Taipei' to appease Beijing" https://www.theregister.com/2022/08/05/apple_warns_suppliers...
- "The problem with canceling Jon Stewart: Apple bowed to Chinese government censorship" https://www.usatoday.com/story/opinion/voices/2023/10/26/jon...
- "Apple pulls Taiwanese flag emoji from iPhones in Hong Kong" https://www.latimes.com/business/story/2019-10-08/apple-taiw...
Lots of brands of Android phones come shipped with alternative app stores, but those places are wastelands.
The main issue is that you can't develop an iOS binary without an Apple developer account.
Instead, they want to have it both ways, "my way or the highway" when it comes to the App Store rules and monetization cut, but on the other hand minimal, extremely cynical "compliance" towards the rules EU has laid out for them.
https://www.statista.com/statistics/382175/quarterly-revenue...
https://techcrunch.com/2024/02/01/apple-says-eu-represents-7...
Apple has no principles or ethics or morals to which it is bound; it's governed by an optimization algorithm that pits the profit incentive against the constraints of resources, legislation, and their public image.
Apple's only as effective as the humans who execute their assigned roles within the overall algorithm, so the organization is subject to the usual human weaknesses and foibles.
Pride. Arrogance. Bullheadedness. Complacency.
If these weaknesses infect the culture, spreading across many roles, then many things can degrade and spin out of control. Apple is just as mortal and vulnerable as MySpace, Yahoo, Sears, Blockbuster, or any other big company or institution.
Without the advantages afforded by the unsavory, unethical, and unprincipled aspects of their business, Apple might not be able to maintain their walled garden effectively. Apple's particular variety of golden goose may not continue to be compatible with the markets in which it currently dominates, since much of the regulation, litigation, and legislation will focus on Apple's effects on the world.
Lots of things could happen outside their control that would kill the golden goose. Lots more things could happen if they fall prey to human failure modes.
And the phone market is saturated now. Everyone's got one. They keep getting better and people keep them longer. And Apple already has a 50% share of units sold, and a much higher proportion of total revenue. This market is tapped out. It's not going to grow.
Really the mess happening in Europe (mostly in Europe anyway) is best seen as a desperate struggle to push the growth reckoning far enough out for them to roll out a new successful product. They're rent seeking just to keep the balance sheet clean, but it won't work forever.
Really this happens to all big tech companies. Eventually the original product set starts to commoditize and there's nothing left to fill the void.
The point is that an Apple stock priced at a level commensurate with a static market would be a catastrophic loss of shareholder value.
Today, Apple trades at 6.94 Price/TTM Sales per Share. P&G trades at 4.7.
Apple's TTM Gross Margin and TTM Operating Margins are 45% and 30.7%.
P&G's are 50% and 22%.
Apple's TTM Operating Margin is 1.395x of P&G's, and their P/S is 1.476x of P&G. This is the explanatory variable for the higher P/S – higher operating efficiency. Which makes sense because their blend of revenue includes services and insurance, not just high-margin physical products.
IDK the point you're trying to make, because these companies have essentially the same multiples today. Apple's market cap is higher because their TTM revenue is $386B and P&G's is $84B. But their key ratios are not so far apart.
I wrote all this up to show you the perils of P/E comparisons... before realizing that Apple and P&G actually have essentially identical P/E valuations (~26-27). In this instance, there's not a lot of peril, because they're both in a similar phase of corporate life: operating as late-stage growth companies surfing the wave separating innovation from profit-maximization for as long as they can – where generating income is important (so net income is not hovering around zero) but not the end-all/be-all (there're still expectations of YoY revenue growth).
Besides, Apple's customer and revenue composition is also not at all static, and you'd understand this if you read their earnings reports. They are not a dam that's waiting to burst, in spite of some people willing them to be. On the contrary, they've never been stickier or more mass-market than they are today.
What boat? Not being first to market with a fancy commercial-grade model and charging $20/mo for consumer-style access (a la OpenAI)? Not having a cloud offering (MS, etc)? Not having a fancy in-your-pocket AI (like… no one? Siri is behind the times, and a better Siri would be great, but IMO the issue isn’t so much the quality of the language model but that Siri is oddly limited in what it can interact with).
I agree that Apple hasn’t been amazingly innovative in the last few years, but being off the AI hype boat seems off the mark.
Every single review I’ve seen mentions that Netflix and YouTube aren’t on Vision Pro. One of the biggest applications of VR is gaming and they’re going nuclear with Epic instead of developing a great partnership to bring high value gaming to Vision Pro. Hubris before the fall.
I remember thinking the original iPhone was hugely overpriced, too.
Huge technical leap, but to where? I don’t think Apple has figured that part out.
We’ll see what Gen 2 brings, but if they don’t have a lot more content and apps at launch it’s going to be a hard sell at any price
It's over speced with hardware as it won't be mass sold for a few more years at which point the price for the components will have naturally dropped allowing selling it for a more "reasonable" price. This is apple so it still won't be cheap.
It's made with metal to get the brand of being the "best" build, but watch them drop it on future units (while folks still keep thinking of it as best in build)
Social media eventually took over as the killer apps, but for a while it was Angry Birds and Fruit Ninja on everyone's phone.
... not to mention the countless fart sound players, virtual beer glasses and other such low-quality stuff.
I wouldn't have thought India, a country that is so price sensitive, would be a place you find so many iPhones. But Indians love what America does and follow them blindly.
The iPhone might not be the next big thing, but for most invested in the cloud and app ecosystem, the choice they have to make is whether you upgrade this year or next. It's like Visa or Mastercard. You can cry all you want about high transaction fees. America is still going to keep using it and give them money.
Investors are loving this trend. Starbucks, Visa, Mastercard, Nike, American Express, Bank of America, Coca Cola and what not. Investors love companies that become part of the culture and despite their horrifying practices, people seem to still go back to them.
This is extremely wrong.
https://gs.statcounter.com/os-market-share/mobile/india suggests Android has 95%+ market share in India (and largely unchanged for years).
https://www.statista.com/chart/22702/andoid-ios-market-share... lists India as one of the least iPhone-using countries in the world.
iPhone's are more than 3x more popular across Africa, South America and the rest of Asia than they are in India (https://gs.statcounter.com/os-market-share/mobile/africa, https://gs.statcounter.com/os-market-share/mobile/south-amer..., https://gs.statcounter.com/os-market-share/mobile/asia).
On the other hand, Indian government loves doing what EU does. After USB-C and moving towards AI Safety laws, we expect a DMA-like law soon.
> “In the past, Epic has entered into agreements with Apple and then broken them,” Schiller reminds the game maker in the letter dated February 23, 2024. “You also testified that Epic deliberately violated Apple’s rules, to make a point and for financial gain. More recently, you have described our DMA compliance as ‘hot garbage,’ a ‘horror show,’ and a ‘devious new instance of Malicious Compliance.’ And you have complained about what you called ‘Junk Fees’ and ‘Apple taxes.”
It’s like if your parents forced you to give a slice of your birthday cake to your little brother, and in spite you intentionally cut him a slice with no frosting. When he complains, you go: “No cake for you then!”
That sounds like a legitimate reason to not do business with Epic to me?
Epic seems to have followed the letter of the DMA by setting up a European subsidiary that deals with Apple’s European subsidiary. My feeling is that the antitrust people at the European Commission won’t be happy with Apple’s refusal to give them access.
"If your app is rejected, we have a Review Board that you can appeal to. If you run to the press and trash us, it never helps."
https://www.sec.gov/Archives/edgar/data/1580732/000119312514...
They may have removed the text but there is still the silent understanding that they hold grudges.
It's incredibly petty and other companies should take lesson. Oil companies should refuse to sell you gas if you talk about global warming. Musk should disable your Tesla if you own him on Twitter.
Apple’s justification isn’t too unreasonable.
"We own this platform, we make the rules, and we don't care who you are or how big you are, you mess with us we'll terminate your account and revenue stream."
C'mon EU, do something. <poking EU with a stick>
I don't see the issue with this... it's not like they're exploiting an inherited platform like Oracle with (everything), IBM with Red Hat or Broadcom with VMware.
At least Microsoft had no way of stopping you selling apps for Windows but Apple is a next level of nefarious.
Apples been doing this "next level of nefarious" since the App Store's introduction in iPhoneOS 3.0, and it's been fine up to this point, otherwise the platform (and consequentially the apps on these platform -- spotify) wouldn't have thrived the way it did.
What competition? Apple has a 87% market share amongst US teenage population[1], Epic's core gamer market. It's basically a monopoly amongst their core demographic which will grow up to be adults with jobs and paycheck and guess what they'll buy? More Apple. With <13% market share Android isn't even in the race.
[1] https://www.barrons.com/articles/apple-stock-teens-iphone-e5...
Does Apple stop you from downloading Signal and communicating with your Android friends that way?
It's called "competitive advantage" in the US.
A healthy competitive environment should have 10+ options. The fact that two massive corporations have the entire space locked up is not sufficiently competitive nor healthy for consumers.
Many current Android manufacturers used to built phones running their own platforms or Windows Mobile. Symbian, Windows Mobile, PalmOS, and BlackBerry all died not because Apple or Google somehow hamstrung them but because they sucked compared to what Apple and Google were selling.
Microsoft even tried a second (well, fourth) time and failed again! All these companies failed for their own issues and not any sort of action on Apple's part.
No legislation is going to make a company fundamentally understand the smartphone market, consumer electronics, or help them understand effective operations. No law is going to help them avoid visits from the Good Idea Fairy or executive hubris to avoid stupid business decisions. You're not going to regulate your way into finding investors willing to put up the cash to make a realistic play in the current smartphone market.
Yes, through social pressure.
There where a couple of companies that circumvented their security mechanisms and went to court. Was that wrong of Nintendo?
My opinion is that, as long as people keep buying and using it, Apple can do whatever they want in their platforms.
They will change when most app devs coordinately delete their apps from the store, in a mass "strike" or when customers stop paying for their shitty phones.
(Android user here.)
Apple doesn't make shitty phones, far from it. Solid build quality, performance and stability across the board... there are very few Android devices that can compete with Apple and almost all come from Samsung.
what are you talking about? microsoft literally created and sold versions of windows that could only access apps sold through their own app store lmao
microsoft also has the exact same policies as apple does on their own "platform", try selling an xbox app without doing it through microsoft's store
they are possibly the worst example you could have given, and yet here you are doing the victory lap. cringe.
The MS case and recently lost Google case are closer to each other than anything going on with Apple.
I own my phone, I make the rules.
If Apple doesn't want Epic on the App Store, fine. But their current level of control over what people can do with the devices they purchased and own is absurd and has nothing to do with market size.
"Won't someone please think of the children?"
HN is full of temporarily embarassed walled garden magnates.
The say I don't want oligopolies or walled gardens punished because one day I could own a walled garden money making machine!
Yes I have, you don't know me. And that's not an argument. Apple's MacOS is open unlike iOS and that's not full of malware or users getting scammed daily then what makes you think they'll suddenly start getting scammed on iOS. Explain that please.
Just because you build something nice doesn't mean you can do whatever you want with it. You're still bound by the rules of the state where you operate and earn revenue.
If I build a nice house for me I still have tones of regulation how I can build it and what I can do with it, including activities inside. For example, I can't fire guns(EU) or cook meth in my house, even though it's my property and I pay taxes on it.
Tech companies for some reason think that just because they don't build with brick and mortar but with bytes instead, then somehow the local laws don't apply to them. So just because you built a nice walled garden, the state will want to make sure you don't get to screw over everyone who enters there.
They have not changed one bit. This was always apple, behavior which everyone who purchased their status symbol focused products at insane markups supported.
But this is just asking for trouble without any real benefit.
Maybe they want the fight, I guess. But it's a dumb fight.
I’m deeply ingrained in the Apple ecosystem and feel thoroughly unabused right now. But I’m in the US and only watching this play out with mild amusement and schadenfreude at Tim Epic continuing to give and get the middle finger from Apple.
EDIT - I don’t mean this flippantly. I really think a gaming phone made by Epic would be fantastic. They have some great games that I enjoy, including Rocket League and Fortnite. Would love to see what they could do with a phone, especially how well they did on GM’s Hummer ( https://www.theverge.com/2020/10/7/21506572/epic-games-unrea... )
EDITED to add for context:
Here's my deal - we're locked into 2 basic choices. The choices are fine, but it's like a Ford vs Chevy thing - boring.
I really want someone else to com into the market and make a phone feel special. Like when Air Jordan's first came out. Nobody thought about a shoe as being special before that.
Red had a phone, but didn't execute as well as I would have expected. Image what a phone would be like from Epic - fantastic UI, great feel in your hand. Like Fortnite? cool, they have one that looks like it came right out of the game. Like Rocket League? Cool - they have one for that too.
I have to think that somewhere in a lab they have an android device with all the Google bits removed. I truly believe that Edge is a test run for this, and given how successful it has become, they will press further.
Embrace & extend never dies.
That is to say: I'm hoping the regulators will come down way harder on Apple (and Amazon, Google et al) this time. Apple leadership will need serious intervention to understand that the way they currently operate isn't in their own interest long term.
In a sense, I believe regulators better understand the significance of developers, customers, publishers, content owners and advertisers in Apples ecosystem than Apple does.
> Apple said one of the reasons they terminated our developer account only a few weeks after approving it was because we publicly criticized their proposed DMA compliance plan. Apple cited this X post from this thread written by Tim Sweeney. Apple is retaliating against Epic for speaking out against Apple’s unfair and illegal practices, just as they’ve done to other developers time and time again.
Apple not trusting Epic is another, and the wording suggests that Apple thinks third parties would agree. What's that about?
https://avaruusmies.com/jokes/if-operating-systems-ran-your-...'
[1]: https://daringfireball.net/2020/08/sweeney_hand_waving_game_...
I can't decide who do I hate more? Epic, desperately attempting to portray their acts as Holy sacrifices by being martyred in the hands of blood thirsty, evil Apple corporation or perhaps Apple double downing with malicious compliance, scummy tactics and lording their mob-boss like attitude towards EU and its citizens?
Meanwhile people here are arguing over which sport team they belong to rather than the actual issue at hand which is the fact that computing ownership is being taken away from normal people by tech companies and frankly all of them are at fault (Amazon, Google, Apple, Epic, Ubisoft,..).
You no longer own anything, you have to rent it and smile. You are prohibited from modifying the devices you purchase or even attempt to repair it. Your movies and music libraries can be removed by the whims of the corporation and your books can be deleted should an executive feel like it does not align with the DEI flavor of de jours
My point is this, computing is no longer a niece for nerds and people literally have their lives tied to these systems and devices. We are in serious trouble if strong laws and regulations are not implemented (not only within EU but frankly everywhere) to prevent these corporations taking away people's rights, privacy and freedoms.
I don't know how this will pan out but the silver lining is that it may start a discussion at the world stage regarding these issues.
But then I realized that Tim Sweeney owns more than half of Epic. If he wants to risk his company for a fracas/kerfuffle, then that is between him and his minority shareholder.
Well it's not a platform for Fortnite at all for the last few years.
Second, it’s obvious that no one had actually read the article. Epic admitted that they have deliberately broken the App Store rules. That’s enough to have anyone sanctioned in any system.
Apple are certainly not unimpeachable here, but this blind hatred of Apple is out of control.
At least get the facts close to right before spewing your uninformed BS.
From an observation standpoint seeing how Microsoft behaved in the 90's and onward, they (Apple) are behaving very similarly - almost exactly with what MS did for Windows back then. I have a growing distaste for Apple corporate/mgmt each day even though I am surrounded by their devices.
And had a device end connector that didn’t change every other model. Some phones used standard connectors for that but plenty didn’t, and manufacturers would sometimes change the connector without rhyme or reason.
2012 Lightening 480Mb/s
2023 USB 80,000 Mb/s
2023 Lightening 480 Mb/s
Apple wasn't hesitant, they knew it was an inevitable switch so never invested in to Lightening.They were quite happy knowing once you bought Apple, you kept Apple or you lost all your accessories.
They're still playing the same game now. My Airpods work grate on iPhone, but they only connect to some non-apple devices over bluetooth (not PS5), and when they do connect, if the mic is on the audio is awful.
They will get away with this, we let them. They have no incentive to be better.
Sweeney allegedly tweeted that he would breach his contract with Apple. Apple reached out and asked if he was being hysterical for public display. He didn’t clarify. At that point, Epic credibly threatened breach of contract.
This is a commercial dispute between multi-billion dollar companies, both of whom charge outrageous platform fees, both of whom seem to enjoy being dramatic, and both of whom are being maximally aggressive. It’s fair to remain emotionally uninvolved.
A threat of a breach of contract is not a breach of contract, which will be a sticking point if the EU gets involved again.
I don’t know EU law. But anticipatory breach is enough to trigger damages under American law, and “is an excuse for non-performance by the non-breaching party” [1].
There are laws other than the DMA?
(Anticipatory breach is incorporated into EU law through the UN CISG [1].)
Schiller emailed Sweeney asking for assurances and Sweeney responded with:
> Epic and its subsidiaries are acting in good faith and will comply with all terms of current and future agreements with Apple, and we'll be glad to provide Apple with any specific further assurances on the topic that you'd like.
Without reply, Apple summarily terminated their developer account a week later. It seems obvious, in retrospect, that Schiller's email's goal was to establish a fig leaf of Apple having reached out before doing this.
It is indeed true that Sweeney has tweeted many criticisms of Apple's DMA plans but there haven't been any threatening noncompliance.
Do we have neutral sources for these claims and emails?
Apple said Sweeney threatened to breach contract and didn’t repudiate in private. Epic claims it didn’t threaten and did repudiate. We’re in a he said she said absent independent sourcing.
The source for the tweets (from your original comment: "Sweeney allegedly tweeted that he would breach his contract with Apple") are Sweeney's Twitter feed which you can read as well as I did. Did you find any threatening non-compliance?
Even with screenshots, and assuming no false claims (which IIRC are entirely legal so long as you don't swear under oath), there's plenty of ways to mislead by omission while saying only true things.
Let’s not forget that Epic has previously breached contract with Apple in the past. That’s why Fortnite isn’t in the store today.
Surely this must be the true source of Apples suspicion?
Epic’s fee is global. Once you sign with them, you pay that on every install. There is also the 5% royalty, which brings the actual fee to 17% since we’re comparing non-small developer figures.
That increases consumer choice and weakens the market power of both.
Many of them will tank their company and their client if they get their ego bruised and feel publicly humiliated. Those are hyper competitive people which see live as zero sum game and are trained in life to never, ever, lose a challenge or competition for domination. ESPECIALLY in public.
The myth of a rational businessman is just that - a myth.
Being publicly regulated is exactly that scenario for Apple. There's execs in that very company that are frothing at their mouth in irrational anger ready to throw their weight around and WIN. Stomp on the opponent. SPLAT the unimportant fly that DARED challenge them.
(I'm exaggerating... but not by much. This seems more of an emotional than thoughtful response Apple is doing here.)
You want to send an executive to jail for cancelling a contract?
I’d be curious for a jurisdiction to try this. In my opinion, I wouldn’t want to do business in a place where commercial disputes can be twisted by a political insider into jail time.
Why does the concept of personal responsibility for decisions insult you so deeply?
If you believe figurative and actual violence are identical, this analogy makes sense.
This is a bogus modernist interpretation that dilutes the meaning of violence. Fortunately, it’s being rejected after having a moment that peaked during lockdown.
How should this be treated? Fining the company for someone’s actions that caused deaths doesn’t seem enough.
Again, why does personal responsibility for harm to others bother you?
Personal responsibility is irrelevant. You’re constructing a lower threshold for criminality. I know the first thing I’d be trying to figure out is how to put my competitors in jail.
Let’s take Epic v Apple. Epic went to court. It lost. This entire saga has cost Epic’s shareholders billions. Should Sweeney go to jail? Would the world be better if an Apple-friendly prosecutor could take up that challenge?
If we have a cultural failing in America, it’s having a reflexive urge to turn outrage into jail time.
Provide an incentive for companies to regulate each other! Let rational self-interest clean up the market while the state steps back and looks on!
Do you think there is a reason every modern democracy resists privatising criminal prosecution? (They had it in Rome. We probably need a history of law section in the basic high-school curriculum.)
We already have private enforcement of many rules. Environmental ones, for example. We’re specifically discussing criminality, putting people in jail.
I agree with this, and it could be constructed out of shareholder rights. Perhaps it could only be applied past a certain threshold of compensation, say, 100x the median wage. ($4.6mm [1].)
I’d argue the threshold should be final, unappealable regulatory penalty or criminal conviction of the corporation.
[1] https://usafacts.org/data/topics/economy/jobs-and-income/job...
Sort of good and sort of bad - some percentage of the time this would lead to zero money changing hands as the executive is bankrupt or has no assets.
And that's rather the point. Apple earns a lot of money in the EU and much of that seems to be through abusing their position.
So yes, if you're the executive who signs off on something that is so clearly anticompetative, you should own the penalty. Ignorance of the law is not a defense.
That, or leave.
It changes the risk appetite, sure, but that’s the point.
Anything you do —atomically legal or not— becomes illegal if it smothers the chance of competition by using you market dominance.
The thing I'm arguing here is that the person taking those decisions faces consequences.
No - you seem to be assuming such a law would only be invoked in cases where the company legitimately did something wrong. But that's not what's at stake here. We're talking about what happens when someone with political clout and a vendetta is able to use that law to wrongfully get a a CEO tossed in prison. Because sometimes laws get twisted for personal gain, and you're raising the stakes pretty high.
I wouldn't want to do business under those conditions, not because I might violate the law, but because it could be used wrongfully against me.
Yes, and we do. That’s well below the threshold of commercial disputes.
It’s much better for a shareholder too, as I for example don’t want to pay with my money for ceo’s ego trips.
I fail to see the difference?
My response to that is: we should change the laws.
Nobody ever asks this question thinking about multi-generation family businesses where the executive is the head of household and if everything works out, the business will be passed down to their progeny.
Of course, it also begs the question why do we accept this?
[0] https://www.scmp.com/economy/china-economy/article/3253705/c...
I think you'd rather prefer Sunday gala of past where convict would be covered with oil soaked rags and then set on fire. So while that person ran crying, howling it provided tons of entertainment to hardworking folks gathered there. And in that process of course justice prevailed.
This is what one call win-win proposition.
> Many of them will tank their company and their client if they get their ego bruised and feel publicly humiliated. Those are hyper competitive people which see live as zero sum game and are trained in life to never, ever, lose a challenge or competition for domination. ESPECIALLY in public.
… I thought you were going to name Sweeney as the petulant man-child chafing at rules and being told "no".
Once they started with the App Store revenue and especially taking a cut on all transactions, they were locked in. It's a public company so number must always go up. If number doesn't go up, executives are gone and replaced with people who will make number go up. That means it's impossible for them to back out of the App Store revenue channel. They'll have to be forced out by government action, in which case they can write it off as unavoidable and appease the shareholders and maybe not be replaced.
The basic principle here is that when a company takes on a revenue stream, it becomes addicted to it and it's incredibly difficult to give that revenue stream up even if it's destructive to other aspects of the company or brand. This is very closely related to the innovators' dilemma. In fact that might be seen a special case of the same failure mode.
If Apple ever goes really into advertising, that'll really be the end of them as a good brand. Advertising revenue destroys everything it touches. It's possible that they could recover from this debacle but a pivot into ads is the end.
All of the privacy and app tracking restrictions conveniently relate to them having all of the tracking data and third parties not having it. Your data is "private", to everyone except Apple.
This is the reason Apple is violently opposing any software coming from sources they don't control.
The way the DMA was written is a convoluted joke. It could have been a lot simpler: hardware device makers shouldn't be able to block third party software. A more extreme case could prevent companies over a certain size from manufacturing hardware and the operating system.
Making a law is inherently a messy job, if you think you can replace a 100 page document with 100 words, there's a good chance you are overlooking a lot of complexity.
So where do they go from here?
They should do more acquisitions. Buy Anthropic for starters. Absolute no brainer. Make Claude the new Siri and roll out powerful on-device models too.
Governments have the same problem. Once you start taxing, it becomes hard to give up the revenue stream.
In 2023, they processed $89.3bn in IAP, a 2.8% increase from 2022. Their top-grossing app was TikTok with $1.9bn in IAP. At a 30% split that's $520m to Apple. And that's just from one app that doesn't really push IAP as egregiously as games like Fortnite.
I think Apple is trying to ensure a new product cough Apple Vision Pro cough to offset losses from the alternative app stores.
They know the EU won't ever allow them to do what they're currently doing to "comply" with the DMA. But all they have to do is stonewall long enough to Vision Pro or some new service/product/etc to replace the revenue lost from the DMA.
A company failing to meet revenue goals due to governmental compliance? No investor wants to take that sort of gamble, their stock would take a massive hit.
I used to think these were my devices, but Apple has been making it crystal clear lately that they consider them to be their devices.
"We own the customer" is the new mantra of Apple.
Maybe it was always that way, with the iPod and iTunes, etc.
Thankfully I've never felt that way when using a Mac.
I switched last year to a slightly older Android phone running Graphene OS and have been using that but have realized there are drawbacks to doing that.
Depending on what carrier you have, you can also check out some of the other Chinese imports that are competing well with Samsung and Apple. A lot of people I know are just using a personal cloud storage with their phones and just offloading their stuff there which is pretty easy to set up. Hell, even Microsoft OneDrive is easy to set up syncing with. iCloud is just one solution for backup and storage these days.
This is a great point. The thing that sucks is the market is down to two main phone companies - Apple and Samsung. Unless you're on a carrier where some of the import phones like Xiomi or ZTE work, we're all stuck between two companies who increasingly are abusing their positions in the market because they can.
Apple seems not to care any more about customer sentiment and does things more so for the bottom line than anything else right now. I guess that's what we should've expected when the guy who ran the supply side of the company with an iron fist gets promoted to CEO.
Imagine if you couldn't run software of your choosing on Windows either. And the only way to publish an app on Windows was to agree to give Microsoft 30% of everything. That's the exact behavior your enabling by using Apple products.
The people who are really affected by these policies are the normal people who don’t own computers. For many people their phone is their one and only computing device.
Especially for kids, if I had grown up with only an iPhone I doubt I would have become a programmer.
So first malicious compliance with all the inflated costs and then they don't even allow people to use it. I really hope the EU will crack down on this BS and force Apple to allow real sideloading.
But anyway I've written Apple out of my life a long time ago.
The EU law allows for consumers to sideload other app stores on hardware they control. It has no provision that compels Apple to continue doing business with a company in their own app store.
Yes, it is a business decision you need to make to offer a sideload app store and opt-out of the Apple app store. Does it suck for Epic? Yes. But this is the path they chose.
Edit: If you read the Apple letter Epic cites it refers to App Store Review Guidelines, clearly they are terminating an App Store developer account. Nothing stops Apple from minting a fresh Developer Account with only Marketplace capabilities if they apply for a Marketplace account.
The thing that gets most on my nerves is the ridiculous "protecting users security and privacy".
Because if I go along this line of thinking then the conclusion is that they don't give a damn about it on the Mac line because there I can install what I want.
It's not up to Apple to decide how I use their products and I will never ever buy their phones albeit I need to use one to test mobile websites and applications for work.
There's a distinction between "secure for users by default" and "secure from users"
Apple (and Apple fans) really like to muddy the two.
You can build a perfectly secure ecosystem by default... that still has an escape hatch (covered with warnings) that the user retains the right to use.
Apple chose in its mobile ecosystem, and continues to choose, not to do this.
Ergo, what they're really in favor of is "security from users"
PS: To head off the 'users are the most insecure part of a system' apologism, (a) we're talking about personal devices, not managed ones & (b) with great power comes great responsibility.
I.e. Google only implements Play Integrity (nee SafetyNet) attestation. Third parties decide what to use it for. Google has no control over those third parties.
That said, in practice it's 90% about controlling and limiting open source / third-party Android forks.
I love my iPhone and my Mac. They are great devices. I’ve been using Apple products happily despite having pretty few acquaintance with the Apple brand (which I feel incredibly arrogant).
All of those stories about the DMA and the total lack of good faith from Apple when it comes to respect the rules are making me strongly reconsider buying new Apple products in the future. In fact I’m starting to regret my investment in a Air M2 last year because while it’s not new that Apple consider my devices to be their own, they are not even trying to act like it’s not the case anymore. They are actively and publicly fighting against my (their customer) interests.
While I still use Apple devices, I wouldn't have thought of switching to another ecosystem, say, 8 years ago.
Now, if there was a good alternative, I'd seriously consider.
My friends' counterarguments were always that they did not currently exert that power to the detriment of users.
To which my reply was "Show me a few down quarters, missed growth targets, or a threat to one of their primary sources of revenue and see what they do."
Any company should always be expected to pathologically leverage all forms of control it can, if it needs to generate profit.
(In fact I’m really grateful that Linux is even existing because otherwise the situation would be catastrophic. But I digress)
The point is that now, Apple is exercising this control to (try to) actively defeat public regulators. I do believe It’s pretty serious when a company actively tries to circumvent the rules made by the public powers.
And I say that as someone who ideologically tolerates civil disobedience when needed. But corporations are not humans, they must respect the rules in all circumstances. Because respecting the stupid regulations and the stupid laws is the only thing that distinguishes them from mafioso systems.
And especially if it needs to retain control of its platform.
Just look at Microsoft’s dark patterns when it comes to browser control. And this is after the EU find them like a billion dollars on the exact same pattern 15-20 years ago with IE.
I had the S0, S3, S6 and never had any problems otherwise. In Ultra, their flagship and most durable watch, it's problematic as I can imagine: the original loop started to wear out in 6 months, the action button sometimes just does nothing, GPS (which should have been more accurate due to more band support etc) goes crazy while swimming (which never happened with S6) and records incorrect data (I see physically impossible "jumps" in recorded swim daya) and most importantly, the screen sometimes goes black (after months of debugging I've realized that it is wrist detection, but no solution other than turning off always on display which for some reason "solves" the problem but I can't have always-on display).
Despite all those problems on the most expensive and "durable" watch which I didn't have on any other watch before, Apple support did a diagnostic and told me there is absolutely nothing wrong with the device, and don't offer a replacement.
A friend had similar problems and they "found nothing wrong" with his AWU either and refused to replace it too (he then switched to Garmin).
As Apple is a company that blatantly refuses problems with their own devices I now hesitate to buy another Apple Watch, or the AVP for instance, simply because I can't trust them anymore.
If Apple allowed unrestricted sideloading or third-party app stores, then it loses its leverage to hold apps accountable to any guidelines.
A few major players would switch to using the alternative method (eg Amazon would want to sell digital items and use its own payment system), legitimizing it, and then everyone who wants to ignore the guidelines for less admirable reasons would follow suit.
Less technically savvy users would follow the prompts to install an app with extremely mixed results. And once there's no one way to install apps, it makes it that much harder for them to tell if an app is legitimate or not.
That's maybe fine for more technical users, but for people who just want to use their phone as an appliance rather than verify the chain of trust for an app, there's no discernible benefit. The time required to verify an app is non-negligible, and the risk is pretty much infinite with respect to what information they give it.
And sometimes you don't really have a choice whether to use an app or not. Your employer or locale may make or imply decisions on service providers for you, and the reason for choosing those service providers likely has nothing to do with how their app treats end users. They won't need to clear any quality bar to offer an app at all, and a locked-in customer has less negotiating power than Apple.
Apple has positioned itself as a premium product which is going to make things simpler (ie reducing executive overhead) by making decisions for you. Saying "no" to features to keep things focused for the largest group of users is hard, and those decisions are going to trend towards the largest demographic using the platform, which is probably less-technical users who don't hang out on HN. If you want to customize the platform, then that's Android's competitive edge.
You can even sideload apps with a developer license - that's essentially how UTM is installed: https://docs.getutm.app/installation/ios/
While that does mean you have to put down more $$, it also effectively narrows the people sideloading apps to people who "know what they're doing" (or at least have demonstrated a higher bar of tech-savviness and clicked through more legal waivers)
What do you want to do now that you can't do with the current state of affairs?
I want to own the object I paid hundreds to own.
You are serving me the « you can still use android » argument. But that’s a false choice : I know both platforms, I know their pro & cons (at least relatively to my opinion). I choose iOS because Android had other cons that I couldn’t tolerate. Making this choice doesn’t tie me to agree with every decision Apple make on my device.
The thing is that I’m stuck between two actors and I don’t like any of them for various reason. Because those two actors actively used their previously accumulated financial power to block new competitors on the market. Your argument of « you can go elsewhere if you are not happy », would be valid if we still had Windows Phone, Palm Pre, Symbian OS or if it was doable for new actors to emerge tomorrow, heck I would even accept it if you could install Linux on my phone (in fact I do believe that regulators should enforce the right to install another OS ok any phone). But we are not in this situation of choice and that’s precisely why those regulations are coming.
It's not convenient and you need to reboot your console to go back to running commercial apps, but it is present. At least it's a one-time payment to get the developer account.
I don't think I've ever looked at a video game console and thought, "I'm sure glad that I can't sideload games onto this." This is a slippery slope that I am happy to go down.
Clear stagnation in terms of innovation; no new fundamental interface (no smart glasses, AVP looks too expensive and too narrow); abandon on car project; AI for Apple is nowhere close to others; sales decrease; Apple Watch sales ban; Epic Games court; DMA — after taking a leading position at the market, Apple clearly fails to offer anything new and instead invest too much resources into protecting their market position.
Wonder what will replace Apple. Will we see a slow stagnation here or radically new interface for human-to-technology interaction is around the corner?
I bought the first generation and agree with these points, but boy is it really cool tech. I thought it’d be super gimmicky and dumb before I got it, I changed my mind within a couple of hours after using them.
I ended up sending mine back, but only because I bought them to develop vOS apps for it and simply don’t have the time after taking on a new client. I really hope they make a second generation and continue improving on it, I already know I’m going to buy it.
(I know it’s ironic hoping they’ll make more of their fledgling platform after I just sent mine back and potentially helped kill it, but I really loved it.)
You do rationally realize the cognitive dissonance in your subjective feeling, right?
A company that is accused of abusing their market position, competitors trying to break into their platform, isn't an indicator that the company is close to an end at all.
If it were really the end of Apple, you'd see something like "Epic withdraws legal claims against Apple due to dwindling interest in developing for iOS platforms".
Note they're not saying Epic is a security threat or has a product that endangers Apple customers. Instead, they're calling Epic, the company itself, a threat to Apple's ecosystem.
This quote makes sense, if you replace "ecosystem" with "monopoly."
At the same time:
> This quote makes sense, if you replace "ecosystem" with "monopoly."
In the US, iPhone has a 57.93% market share. As of 2023, Android has a 70.29% global market share.
Or maybe you think that if Apple went out of business, or simply decided to shut down the App Store tomorrow, then all the users with bricked devices should have no legal recourse.
Some people just like regulating everything.
Fortunately no one forces you to use Apple's products.
I don't know where I fall on this issue personally, but siding with Apple is probably more authoritarian.
I still find it weird that people spent the last 5 years complaining about practices that started when they still were an underdog, and which were applauded at the time, and which don't even fully apply now to all developers anyway.
But you're right, they're not underdogs any more.
Apple's choice was apparently to die as a hammer-wielding hero or live long enough to become the patriarch on the telescreen.
You're acting like the EU is some poor country in the outback and not their second biggest market after the US.
Or better yet, we fork Android and have a non-Google EU-only appstore similar to Huawei's Andorid fork OS and appstore but with EU's privacy rules. If so many companies bother to make apps just for Huawei's separate appstore, then they'll definitely do that for the EU as well. Of course, then Google will go bitch about it to "daddy", and the US will probably start a trade war with the EU.
No one would use it and no developers would publish to them. All brands have their own appstore already, but no one uses them so they also all ship with the Google app store.
You're wrong. A lot of Apps are on Huawei's store in EU.
If Google can do this, certainly Apple can do it too. Biden doesn’t strike me as having much appetite for a trade war with the EU (he famously has a lot of soft diplomacy skills instead), but if Trump were reelected? Maybe that’s something Apple’s holding out for, who knows. Wild speculation on my part.
People will get over it switch to alternative services.
The idea of leaving Europe is nonsense. Apple is a publicly owned corporation, and Tim Cook would be immediately dismissed for such financial recklessness.
It seems crazy that Apple is going to die on this hill, but I’m really curious what the accountants are sending the execs. I could see them willing to gamble a chunk of revenue to prevent every other market from trying to write similar laws, especially if they’re losing that revenue regardless.
Maybe there’s a complex solution here, but the naive one of global compliance to local demands needs an evaluation of cost vs reward. There’s also the somewhat possible concern that the EU might actually just be hostile to Apple and cutting losses now against possible future losses makes sense. (Again, remember we’re presuming order of magnitude increases in fines).
There's an extremely simple solution here. Just comply with the EU regulation in good faith. Sure, you lose some revenue that you'd otherwise get, but only for extremely popular games/apps like Fortnite etc, but your overall margins remain very thick. The vast majority of users would keep using only the App Store and vast majority of developers would publish there, so what's the big deal?
Instead it seems that what Apple is afraid of, is that this would lead to a chink in their armor, _eventually_ leading to their no-compromise attitude being re-evaluated in other markets as well, both by users (just a couple of TikToks from high-profile influencers would be enough to bring this issue into a more public light) and regulation bodies.
And you expect those same share holders to just support leaving of a massive market? Cook would be taken through NYSE by his nether regions by just thinking that. This whole idea is nonsense.
And even if, by any bizarre chance (it's 2020s after all) it happens, we'll suffer with... *checks list*... Samsung Galaxy Phones? Lenovo, Samsung and ASUS laptops? Sony headphones? Huh. What horrible existence. I'm sure that would be an end of the Union. Imagine using a great Samsung foldable instead of an iPhone.
Most people would understand that these huge, aggressive corporates must be brought to heel. The sooner the EU establishes credibility in this respect, the sooner we all win.
This uniquely American type of arrogance where TikTok/Huawei is guilty even if it complies will the laws, and American companies are innocent even if they break all our laws.
There are, I am afraid, only two ways to respond - aggressively or subserviently. As US economy loses its position as the centre of the universe, the second option becomes less appealing.
What if Apple complied with the law.
They don't want to lose all those sales anyway.
[Added] ... And continue to support products and services already sold?
It’s not a five year old who can do something mean and then just quickly run home.
This whole idea that a company can sell you a product but still retain exclusive ownership and decision making over that thing that they sold you needs to die. It's such an abusive relationship and deeply anti-user.
You mean anti-owner, since you really own the device
I think it'll be $0 this year and going forward.
Tired of this kind of crap. (Not only this, but Apple's behavior with EU, etc.)
-- sent from my iPhone
Ditched my macbook for a Windows 10 beast machine running linux mint in VMWare Player. Flawless.
I had _zero_ issues ditching apple. Especially since everyone I speak to uses Whatsapp anyways. This "green bubble" thing never affected me.
For that I use a Thinkpad X1 Carbon.
> “Epic’s egregious breach of its contractual obligations to Apple led courts to determine that Apple has the right to terminate ‘any or all of Epic Games’ wholly owned subsidiaries, affiliates, and/or other entities under Epic Games’ control at any time and at Apple’s sole discretion.’ In light of Epic’s past and ongoing behavior, Apple chose to exercise that right.”
https://techcrunch.com/2024/03/06/apple-terminates-epic-game...
That's statement is wrong given the quote you posted right after. They clearly state it's due to perceived breaches of contractual obligations.
FWIW, I have no horse in the race, just pointing out what I would assuming is a misapprehension in your statement.
> Schiller suggests that Epic’s “colorful criticism” combined with its past actions “strongly suggests that Epic Sweden does not intend to follow the rules.”
So, the main transgression here was "colorful criticism", that is the ongoing behavior by epic, nothing about safety or contractual breeches. If they believed Epic would break contract they would have banned them 5 years ago when that breech happened, not now, nobody can argue that a 5 year old breech of contract on another account actually warrants a random ban of this account today.
I'd like to embrace something like the Vision Pro. But as long as it's an iPad strapped to your face fully locked to this controlled ecosystem that I fundamentally disagree with, I can't stomach it. There's something visceral about giving a company that exerts this obnoxious level of control complete control of every photon entering your eyeballs.
So Apple, in case you ever care, you are at -1 Vision Pro users.
It's about Apple trying to milk the system for all it's worth.
You can absolutely build a great product w/o trying to maximize profits to the extreme. That's just frowned upon in the current business world.
It'd be cute if iPhone was a toy used by a million people. However, mobile computing has become a cornerstone of modern communications and societal function. You use these devices to book flights, buy goods, order food (at restaurants), date, do banking, send texts, emails, -- literally everything.
And Apple controls and taxes all of it. All the innovation. All the connections. Everything.
And they control how you write and deploy that software. It's a game of constantly jumping through hoops and stressing out over release trains.
With a press of a button, a change in policy, Apple can nuke your product from orbit. And there's not a thing you can do.
And Google, even with their "unlocked APK installs", isn't really any different.
This is a new kind of monopoly. A solid chunk of the connective tissue of our planet and species is controlled, taxed, and ruled over by two overlord companies.
I am so glad the Internet itself isn't like this. Except, these devices practically are the internet for many or most folks. So these to, in a way, do control and tax the internet.
Apple values quality, but not above everything else. This is obvious and totally normal for a company, it's just weird it bears repeating so much.
>Given that pattern, Apple recently reached out directly to Mr. Sweeney to give him an opportunity to explain why Apple should trust Epic this time and allow Epic Games Sweden AB to become an active developer. Mr. Sweeney’s response to that request was wholly insufficient and not credible.
From Apple’s letter to Epic.
I am actually very annoyed about their behavior. My next phone will likely not be an iPhone. All the paid apps are subscription based now anyway, it's quite easy to switch.
https://www.reuters.com/legal/transactional/google-asks-judg...
I hear Huawei makes nice phones.
I guess it's nice the option exist, but in practice it make no difference. Most consumers are not even aware that you can sideload apps or that there's alternative app stores.
I am still waiting for Apple to let me install the real Firefox
If I wasn't okay with it, then I'd buy one of the multiple other options.
There are alternatives to Android even. They're terrible phones with terrible platforms: that's why people don't want them.
Apple makes an excellent phone with an excellent platform. I'm fine with letting them do that to the maximum degree they're able.
Apple needs to be brought down a peg or two.
Publicly traded companies are mercenaries bound to the highest bidder, nothing they can do about it.
If things go sideways, sure. But things haven't gone sideways. Day traders freak out about news stories, but the stock price has been a pretty solid to-the-right-and-up.
Yeah good luck with that in an EU court.
The last few weeks, HN seems to be suppressing Apple headlines. They will be on the front page, but then drop off minutes later - despite being fresh, growing in votes and engagement, and being high quality articles.
Meanwhile, positive headlines about OpenAI will be up for hours…
Also, don’t blame the mod tools. This should be fixed, that’s not normal
There's no special treatment of Apple stories or any other $BigCo stories on HN; the dominant variable is simply random fluctuation. If you're seeing otherwise, it's almost certainly because random fluctuation provides a rich set of datapoints to confirm whatever perception you're inclined towards. Mostly we're all primed to notice, and weight more heavily, the things we dislike. (Endless past explanations about this here, for anyone who cares: https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...).
For example, if you dislike $BigCo then it will seem like negative stories about $BigCo are being suppressed. Indeed there are tons of examples of such stories not staying on the frontpage—but there are also tons of examples of exactly the opposite. How one weights these is a function of one's own perception, which is governed by what one likes and dislikes. People who like $BigCo are just as convinced that HN is biased against $BigCo, and find just as many datapoints to support it, and post just as many complaints about it.
These dynamics are as old as the hills and impossible to stop. All we can do is answer specific questions when we happen to see them. I only saw this one randomly; in the future, please use the reliable mechanism (hn@ycombinator.com) to get your question answered. It's not as if any of this is secret!
(Fun fact: he co-created Markdown with Aaron Swartz)
Edit: Swartz not Schwartz
His criticisms were all about how the NeXT folks were ruining Apple with their mach-o binaries, file paths & extensions, etc. You'd have thought that Avie Tevanian ran over his dog or something.
You got to shill to pay the bills.
Ultimately, Gruber knows his audience is Apple enthusiasts and his material comes from being given access by Apple.
It is inarguable that Epic broke the terms of the contract. They could've simply done what Spotify and others did and lobby governments whilst honouring the terms of the agreement that they voluntarily chose to sign. Instead Epic chose to be petty in order to prove a point.
Is Spotify banned ? No. And they are 100x a competitor to Apple than Epic is.
Nvidia
Phil Schiller accuses Epic of intentionally violating its agreements and concludes "Please tell us why we should trust Epic this time." Epic founder Tim Sweeney replies that Epic "will comply" and offers to provide "any specific further assurances."
Finally, Apple's lawyers tell Epic's lawyers that Apple is terminating the account because a judgement in Epic v Apple says they can, and that Tim did't sufficiently plead his case in his reply to Phil.
What I keep wondering is why iSheeps don’t complain, like they’re the ones who are buying these overpriced crap, then being squeezed of 30% every time they get an app, who they think is going to pay for the apple tax at the end of the day
Because the costs and detriments are obscured, dispersed, and nebulous. The consumers here are largely boiled frogs who don't know what they're missing. If users were used to an open system; an app store that functioned as an intuitive frontend for multiple distribution channels, a messaging app that supported all the protocols their friends and family use and seamlessly joined their conversations, a social media app that aggregated all the content from the people in their lives and creators they follow, and documents/photos/etc that sync across all of their devices. And then Apple et al took that all away; now you can only have apps we approve of, now all of your chats are split between platform apps with UIs that compete for your attention and try to upsell you features, now you have to use the Twitter app to read tweets (and see our ads), Instagram to see your friends' posts their (and our ads), YouTube to see new videos (and our ads), Twitch to watch people live (and our ads), oh, and also now all of your photos only sync to some of your other devices (the ones we sold you). Then you'd see outrage and indignation. iSheep don't know what is being kept from them, don't understand how cohesive and empowering a digital interface to the world should be. They have been trained not to expect a User Agent, but instead an appliance that allows them access to little islands and digital fiefdoms. And it isn't just Apple device users that are subjected to this. Apple is the most rigid in licking down their computers, but all major platforms add friction and roadblocks meant to discourage users from owning and tailoring their systems.
Is the end game to force regulation on everyone (Google, etc) and then switch to a Costco model themselves?
Why give up 30% of everything on your store?
And Epic is an actively deceptive business partner that forms agreements with the intent to break them.
Both bad, as I say.
Apple very begrudgingly allowed creation of alternative AppStores (marketplaces) instead, which are still completely under Apple’s technical control, and still go through Apple’s review.
Apple requires having a 1 million dollar credit line to allow opening a 3rd party AppStore, so consumers or small devs can’t just bypass Apple’s AppStore.
More hoops and more BS is entirely on brand for Apfel in this exercise.
I would ban other Epic accounts if I was Apple.
If you want to talk about cowardly behavior, we should discuss Apple's anti-steering policy. At the root of this brouhaha is an indefensible double-standard that Apple cannot sustain in a fair market.
this is akin to apple and samsung making up but one party or both parties running to the media and calling each other a 'ch*nk, slant eyes' or whatever colorful language Samsung would paint the american apple...
you can insult in business speak! it's common, but epic decided on normal speak --- is it because sweeney is pulling an Elon? Or is this a sign there are others movements the public is not aware that epic is doing? I would bet on the latter.
I don't think this is a big deal. But I do wonder if fortnite is struggling more than expected and maybe there's an options play I should begin looking into
Guess they will need to fight in the EU to see if they can claw back.
Because in the US/Asia, Epic has no DMA protections.
USAs free speech laws mostly just bans governments from retaliating, but a more encompassing law would also ban corporations from doing so as well, there is no reason you should fear speaking up just because the corporation might retaliate and ruin your life. USA already has such anti retaliation laws for companies in some cases so there is nothing unreasonable about it.
It offers no protection in a case like this between two non-government entities.
In Europe the government does that though, so "even in the US" is a nonsense argument here, the US is horrible at protecting individuals rights against oppressive companies.
I am not certain about such laws that could apply to this case, but there are already plenty of laws around what you are allowed to retaliate for etc. Just like USA makes it illegal to fire based on race or to fire union organizers, it is the same principle.
Then the "freedom of speech" argument is even more irrelevant, in my mind.
So just because US freedom of speech is limited to government doesn't mean that applies everywhere.
https://en.wikipedia.org/wiki/Charter_of_Fundamental_Rights_...
Where do you get this? No third-party developer is under such legal obligation.
I know this is the internet, and no one actually reads the linked articles, but I really wish people would do so before weighing in. You did not need to make up a non-disparagement clause.
the past few years made me really fucking hate that word.
There's plenty of money to be made in Asia/Pacific and the Americas.
Apple's walled-garden approach is innovative especially on the security and stability fronts and anyone who doesn't like that or wants alternative launchers should jailbreak their ios device or just use Android, which does fit better into EU market.
Apple has literally never cared and should never care what outside bodies (including to a large degree -- their own customers) want their products to be. It's what has made them unique in the past.
If Apple backs down on their vision then they are no longer Apple.
This how I feel completely.
I use quite few different devices & operating systems on a daily basis (MacOS, iOS, Android, Linux, Windows, FreeBSD) and they all have their place. I use a Mac for my primary workstation and an iPhone for my primary phone specifically because I want security, stability, and usability on those devices. Also, the Apple ecosystem & iCloud, are very convenient for sharing / collaborating with household family members.
Don't get me wrong - many Linux distros are very stable and secure. But the "year of the Linux Desktop" is still far out. I actually feel it's further out now than it was 5 years ago. Which is too bad, because I am an avid Linux user and have used it since Slackware 3.0 / kernel 1.2.13. Easily 50% time spent on my Mac is just using a terminal logged into Linux or BSD based servers.
If I wanted a single phone, for fun, learning, hacking, etc, it would definitely not be an iPhone. But that's not what I want / need in my phone at this point in my life.
It often seems that the people pushing so hard for Apple to change its ways are not the people that actually use Apple Products, but rather individuals projecting their own beliefs and preferences onto others.
> If Apple backs down on their vision then they are no longer Apple.
They already did it in China.
They can also add any number of other policies which you probably run afoul of several times a day. Then terminate you for that. You can still develop your app store, you just can't break all the rules to develop your app store.
If they create a bunch of new rules and only punish those who are developing their own app stores they haven't given themselves a magic get out of jail free card, it'll be very obvious to everyone what is going on.
And then the EU takes them to court and fines them billions of dollars.
The rest of the world doesn't have to stand still. They can just confiscate Apple's money using threat of government force.
But surely the US would not just stand still either while the rest of the world plunders one of its most successful megacorps/source of American influence.
The US government is literally right now trying to sue Apple for similar anti trust crimes.
If anything, what would happen is that the USA would finish its lawsuit and force Apple to end its illegal and anti completive behavior worldwide, instead of just in the EU.
Really? I would 100% expect most any large company selling anything into the computing or computing-adjacent space to have an Apple dev account and a Play Store account.
My supermarket chain has an Apple dev account. Target has an Apple dev account. (Both presumably have Play Store accounts as well.) If those brick-and-mortar companies can manage to reach their customers that way, it was more surprising to me that Epic didn't have one previously than the converse.
> We welcome all developers to the Developer Program so long as they follow the rules. Those rules, including the DPLA and the App Store Review Guidelines, are intended to protect the integrity of the ecosystem, developers large and small, and - most importantly-users. Accordingly, developers who are unable or unwilling to keep their promises can't continue to participate in the Developer Program.
> In the past, Epic has entered into agreements with Apple and then broken them. For example, you testified that Epic Games, Inc. entered into the Developer Program with full understanding of its terms, and then chose to intentionally breach the agreement with Apple. You also testified that Epic deliberately violated Apple's rules, to make a point and for financial gain. More recently, you have described our DMA compliance plan as "hot garbage," a "horror show," and a "devious new instance of Malicious Compliance." And you have complained about what you called "Junk Fees" and "Apple taxes."
> Your colorful criticism of our DMA compliance plan, coupled with Epic's past practice of intentionally violating contractual provisions with which it disagrees, strongly suggest that Epic Sweden does not intend to follow the rules. Another intentional breach could threaten the integrity of the iOS platform, as well as the security and privacy of users.
> You have stated that allowing enrollment of Epic Games Sweden in the Developer Program is "a good faith move by Apple." We invite you to provide us with written assurance that you are also acting in good faith, and that Epic Games Sweden will, despite your public actions and rhetoric, honor all of its commitments. In plain, unqualified terms, please tell us why we should trust Epic this time.
The sooner not needing Apple dev tools or an Apple developer account to make software for an Apple device, the better.
The sooner I can use my Apple Watch with an Android phone, the better.
The sooner Apple stops (basically) requiring me to use icloud instead of literally any other better, cheaper, higher performance cloud service for my photos, videos, settings, and etc without nagging me 24/7 and trying to default to icloud storage, the better.
As a long time user and buyer of Apple products, I'd really rather they have robust security, stable APIs, good UI design standards (once again), and create/support open standards. All of this "ecosystem" "It's secure if you use it our way and only our way" and "it just works (most of the time)" BS is annoying me.
It's annoying, because over the last 20 years I've watched their products become weirder and more gimped and full of dark patterns in an attempt to force you to buy their services and/or lock you into buying nothing but Apple products.
And don't even get me started about the thriving group of Apple-Stans that play the "YOU DON'T LIKE IT?! THEN LEAVE! I LOVE IT! ITS PERFECT AND YOU SHOULD TOO!" game lol. TBH they're even more vicious than tesla/spacex-stans....
But buggy software filled with ads. Yes. That much I agree with!
I have an android phone (galaxy fold 4) that I've been using as a secondary for like 14 months now. When my iPhone XS finally developed a swelling battery, I decided to retire it and switch the GF4 to my primary phone. I've been bouncing between Android and iOS for many years, but this time I felt a little bit heartbroken.....
One of the reasons I like using iPhones is you can send & receive sms/imessage on a Mac. But if you use the google messages app on an android phone, you can use a webapp on any computer (any OS) that IMHO works better (kind of). For one, it works on anything!
For another: MS Windows' link-to-phone thing is pretty sweet.
For another: I like the android/samsung oneUI way of handling phone calls. I can't quite put my finger on it, but it's way less obnoxious. Especially because the speakerphone button ACTUALLY JUST WORKS! At some point iOS decided to make that button pop up a menu. Caller ID also works... and the scam phonecall blacklist thing works WAAAAY better on Android.
I still don't like any other OS as much as I like MacOS, but I miss the days of 10.4/10.5/10.6... it feels like the OS has gotten heavily enshittified since then. Honestly it feels more like Windows XP lol. I blame it all on Notification Center. Notification Center is a badly programmed turd. It steals focus, the hotkeys don't work right and aren't obvious, the notifications are like constant nags and you generally have to opt out of them instead of opting into them.... I just fucking hate it.
Finding this issue so cankerous to post your reply means you should find another port to anchor your ship
https://www.washingtonpost.com/technology/2021/06/06/apple-a...
https://mashable.com/article/apple-mac-app-store-scam-forces...
https://tech.hindustantimes.com/tech/news/84-dangerous-scam-...