>it's certainly possible to create a quality game under time constraints in C++, Java, what-have-you, my thoughts however are that HTML5 is the optimal platform for that.
you should probably substantiate that, at least in the article if not here, as you have not given any reason for why this would be true (I have no idea if it is or not).
It may well be, but nothing of what you wrote in the article supports this.
EDIT: let me clarify:
* Mobile Support
(large support is not speed of development)
* No compiling
(the only thing that seems somewhat related. Many things don't need to be compiled this days though)
* It’s not a plugin
(irrelevant to the speed of development, at most a distribution issue)
* It’s not controlled by a single corporation
(irrelevant)
* More active development
(doesn't make you faster)
* HTML5 games get more attention
(irrelevant to your speed)
If you meant "wanting to support gaming in mobile and desktop quickly html5 is the best solution" then it could make sense.