OCaml could be that language.
I’m not convinced that ecosystem is so important for game dev. Once you have a simple graphics library, bindings to BulletPhyiscs etc most of the code is custom simulation code with no integrations needed.
I’m not convinced that ecosystem is so important for game dev. Once you have a simple graphics library, bindings to BulletPhyiscs etc most of the code is custom simulation code with no integrations needed.