GPUs (I’m told) have far fewer instructions to emulate than a CPU, so I’d think that low level emulation of the Flipper shaders would be no trouble. Can’t translate or transpile them to PC GPUs though because those instruction sets are somewhat secret, I think.
I know nothing about this stuff but I am a developer so perhaps I know enough to ask the most stupid questions possible.
It’s gotta be a performance thing, why they didn’t emulate Flipper at a low enough level to use the precompiled shaders directly.