There was something really magical about those text driven EGA Sierra games. To me it was a goldilocks level of emotional/creative connection between Infocom and the later point and click VGA variants.
There was something really magical about those text driven EGA Sierra games. To me it was a goldilocks level of emotional/creative connection between Infocom and the later point and click VGA variants.
What do you feel the difference was for you? Just did a quick google and this person puts both on the level of the hardest Sierra games: https://www.youtube.com/watch?v=W-1XyI72hvY
SQ3 was actually fun and fair. I don’t remember a way to make the game unwinnable, it let you backtrack to get items or mercy killed you on the spot.
This was obviously back in the days before the Internet, and I hadn't yet discovered BBS boards either, so it was just me and my brother trying to work it out.
https://www.sierragamers.com/hint-books/
Fun fact - Sierra made more $$ on hint books for the first LSL than the game itself due to piracy issues.