- Trying to employ mostly junior engineers
- Not allowing the new team to talk to the KSP 1 developers
- Not paying enough to keep senior engineers
- Re-using old codebase and coding themselves in the corner and couldn't fix bugs that old game had
Re-using old codebase wouldn't necessarily be bad if they were familiar with it, but from what I understood nobody was. They weren't able to move fast with it.
The list probably goes on, and I didn't take notes, but I found it interesting.