> 2. Install a RISC-V compiler
> On Linux this is fairly straight-forward.
Well... Of course on Linux it would be straight forward
I'd love for games to start having any/all system languages as the embedded scripting language.
But with Linux being around ~2% of the market share (with "~" in a hand-wavey way), I was kinda looking for the Windows steps to see if how much of a pain this would actually be if somebody wanted to set it up.