Light painting is not about compensating for low light. On the contrary, it typically involves reducing the ambient light in order to manually "paint" with a light bulb for artistic effect.
Which part of the above are you debating?
Light painting is not about compensating for low light. On the contrary, it typically involves reducing the ambient light in order to manually "paint" with a light bulb for artistic effect.
Which part of the above are you debating?
I like your "reducing the ambient" to really let me know you have no clue what I'm referring to, but that's okay. this whole thread is just wasted energy
Blurring is frequently the goal. Blurring waterfalls is a popular technique. As is blurring the ocean. Or streaking of light from cars. Searching for "long exposure" shows these techniques.
They use tripods to keep some things static. Smartphones can make those photos just as well as cameras with the computational photography turned off. The limitation is using neutral density filter to make exposure work.
um, ackshully, lots of computational editing is being done now. The image of Sag A* was heavily computed. They are now having to use computed images to remove all of the made on earth objects in the sky from Starlink to planes. There's a lot of stuff done to astroimages now and computational editing is making its way there.