Could someone write an OpenGL to Vulkan layer as a library so that we can target Vulkan but at a higher level of abstraction?
Then gradually we can replace that library with routines optimised for the use case?
Then gradually we can replace that library with routines optimised for the use case?
Some games are even shipping on it [1]
[1] https://www.gamingonlinux.com/2023/02/x-plane-12-now-uses-th...