All this makes fencing more fun and interesting, but also more of a game. This really affects the tactics people use.
Also, foil works the same way with a very similar set of rules about the right of way. There are some minor variations, but the basic idea is the same--if you have the right of way, you get the point even if you hit after your opponent. Epee is different, with no right of way, but I never really liked it so can't comment much. If anything, it seems epee is less focused on footwork than saber, but it could just be my inner saber biases showing.
Fencing, while awesome, is a poor proxy for actual sword fighting. If you were actually facing something sharp, you would be much more worried about getting hit at all and so would probably parry more.