Well said. Some ingredients that were in old games has vanished due to the post 2000 culture, but we can go back.
Hmm, like what?
I do sincerly miss the limited rendering aspect of old titles. The limitations gave ways to a distinct style, and kept the game a game, in a strange world. It also provided you with some surprises.. how did they manage to pull off some effect on a tiny 8 or 16bit machine. Hardware of today removes that wonder. There's less contrast.
Some indie studios are even producing new games for GBA, GB, NES and other platforms from the 90s, sometimes including booklet and packaging!
I assume you mean the suspension of disbelief? I.e. immersion. Suspension is a key word there, as in, your disbelief is halted, allowing you to be immersed.