Rust has UB-as-a-feature too. They could have eliminated UB from the language entirely, but they chose not to (for very valid reasons in my opinion).
UB is a set of contracts that you as the author agree to never violate. In return, you get faster code under the assumption that you never actually encounter a UB condition. If you violate those contracts in Rust and actually encounter UB, that's a a bug, that's a fault in the code. If you violate those contracts in C++, that's a bug, that's a fault in the code. This is the same in both languages.
It's true that Rust UB can only arise from unsafe blocks, but it is not limited to unsafe blocks. Rust UB has "spooky action at a distance" the same way C++ UB does. In other words, you can write UB free code in Rust, but if any third party code encounters UB (including the standard library), your safe code is now potentially infected by UB as well. This is also the same in both languages.
There are good reasons to favor Rust's flavor of UB over C++'s, but I keep seeing these same incorrect arguments getting repeated everywhere, which is frustrating.