The rough areas where I think things would be useful, and probably also roughly the order in which I would seek to do them:
* Rust in the tools we use to build the software. We have a fair amount of Perl and Python and shell script that goes into doing things like making sure the build products are correctly formed, preparing things for packaging, diffing the binary artefacts from two different builds, etc. It would be pretty easy to use regular Cargo-driven Rust development for these tools, to the extent that they don't represent shipped artefacts.
* Rust to make C-compatible shared libraries. We ship a lot of libraries in the base system, and I could totally see redoing some of the parts that are harder to get right (e.g., things that poke at cryptographic keys, or do a lot of string parsing, or complex maths!) in Rust. I suspect we would _not_ want to use Cargo for these bits, and probably try to minimise the dependencies and keep tight control on the size of the output binaries etc.
* Rust to make kernel modules. Kernel modules are pretty similar to C shared libraries, in that we expect them to have few dependencies and probably not be built through Cargo using crates.io and so on.
* Rust to make executable programs like daemons and command-line commands. I think here the temptation to use more dependencies will increase, and so this will be the hardest thing to figure out.
The other thing beyond those challenges is that we want the build to work completely offline, _and_ we don't want to needlessly unpack and "vendor" (to use the vernacular) a lot of external files. So we'd probably be looking at using some of the facilities Cargo is growing to use an offline local clone of parts of a repository, and some way to reliably populate that while not inhibiting the ease of development, etc.
Nothing insurmountable, just a lot of effort, like most things that are worth doing!
Just pointing this out because I had a fair share of issues with Cargo and ultimately moved to Bazel and a bit later to BuildBuddy as CI. Since then my builds are reliable, run a lot faster and even stuff like cross compilation in a cluster works flawlessly.
Obviously there is some complexity implied when moving to Bazel, but the bigger question is whether the capabilities of your current build solution keep up with the complexity of your requirements?
Right now we have decades of accumulated make stuff, with some orchestrating shell. It's good in parts, and not in others. What I would ideally like is some bespoke software that produces a big Ninja file to build literally everything. A colleague at Oxide spent at least a few hours poking at a generator that might eventually suit us, and while it's not anywhere near finished I thought it was a promising beginning I'd like us to pursue eventually!
For at least one project at Oxide we use buck2, which is conceptually in a similar place. I’d like to use it more but am still too new to wield it effectively. In general I would love to see more “here’s how to move to buck/bazel when you outgrow cargo) content.
https://github.com/bazelbuild/examples/tree/main/rust-exampl...
I wrote all of those examples and contributed them back to Bazel because I've been there...
Personally, I prefer the Bazel ecosystem by a wide margin over buck2. By technology alone, buck2 is better, but as my requirements were growing, I needed a lot more mature rule sets such as rules OCI to build and publish container images without Docker and buck2 simply doesn't have the ecosystem available to support complex builds beyond a certain level. It may get there one day.
I fully agree with the ecosystem comments; I’m just a Buck fan because it’s in Rust and I like the “no built in rules” concept, but it’s true that it’s much younger and seemingly less widely used. Regardless I should spend some time with Bazel.
https://github.com/diesel-rs/diesel/blob/master/examples/pos...
The parallel testing with dangling transactions isn't Diesel or Postgres specific. You can do the same with pure SQL and any relational DB that supports transactions.
For CI, BuildBuddy can spin up Docker in a remote execution host, then you write a custom util that tests if the DB container is already running and if not starts one, out that in a test and then let Bazel execute all integration tests in parallel. For some weird reasons, all tests have to be in one file per insolated remote execution host, so I created one per table.
Incremental builds that compile, tests, build and publish images usually complete in about one minute. That's thanks to the 80 Core BuildBuddy cluster with remote cache.
GitHub took about an hour back in April when the repo was half in size.
There is real gain in terms of developer velocity.