> I decided that I would rework the game concept to eliminate the need for the player to place buildings at all.
This sounds interesting. Can you explain a bit more about this?
This sounds interesting. Can you explain a bit more about this?
Unity's navmesh system is doing most of the heavy lifting right now. It's amazing how much functionality you can get out of it before you have to reach for physics and animation.
Edit - this one https://en.wikipedia.org/wiki/Future_Cop:_LAPD