https://app.code-it-studio.de/course/step/4/44
I've worked in this space a lot: professional game development, led EdTech engineering departments, and worked as CTO of a company building a UGC interactive fiction platform. I've a six year old daughter who is really interested in creating — art, media, games, whatever. My personal opinion is that a lot of these platforms make a critical mistake. They all neglect that game design is hard!
Look at all the games that flop on Steam each year. These are made by professionals. It's disheartening for kids when the thing they've worked hard on simply isn't fun — particularly when they share it with friends and are met with, at best, a shrug.
Kids are going to be different, so it's still worth trying all the stuff that's already out there. However, I'm currently working on something in this space that's a bit different. Basically, removing the complexity of game design from the equation, but still allowing creativity, the ability to program functionality, build new mechanics and the ability for kids to share their work.
Of course, it's an interesting one, because kids most certainly say they "want to build games". It's just that kids, young kids in particular, don't understand what is actually involved in building the games that they love to play. The goal of what I'm building is very much to guide kids to graduate beyond the platform and ideally set kids up to make games from scratch — it's just not a good place to start.