Additionally from what I've heard most of those aren't used since if you're doing Vulkan or DX12 you're doing so for the increased control and better potential performance. Throwing in a library to track everything without any understanding of the application just reduces that performance unnecessarily.
The only thing I can pull as evidence for that (anecdotal of course), is this is the first time I've heard of this and I work in the DX12 field on the GPU side. But it's also possible that the library doesn't present itself in any way on the debugging side of things.