Can you share an example of this outside of mobile games?
Can you share an example of this outside of mobile games?
So you can essentially skip half your character's progression arc by entering a credit card number.
Now, you can argue that the best gear is BOP (Bind on Pickup) so this isn't a huge factor, but there's still definitely an aspect of "pay to win", since there are plenty of other things you need gold for that payment skips.
You can also argue that WoW isn't competitive, but all multiplayer games have a light competition of being ahead of others in progression, even if it's not direct competition. (I'm ignoring PvP because actual PvP is a tiny minority interest. )
That didn't stop players from figuring out how to pay to win though. They now pay "boosting" and "carry" services - other people who group up with you and then clear dungeons while you just follow along behind them and collect the loot as it drops.
There are advertisers spamming ads for these carry services all over the place inside the game even though they're against ToS. It does still have its charms but on balance WoW really has become a train wreck.
Do you have a recommendation for something better that's subscription based?
2. mobile game
3. mobile game
4. not actually pay to win.
5. noncompetitive game
6. mobile game
You see where I'm going. You can't relate "has microtransactions" with "is pay to win". They're different.
Again, can you provide an example? Also
> Any multiplayer game is competitive to some degree
Is just blatantly incorrect, unless you just mean "One player is further in the game than the other", in which case literally all games are "competitive", including single player.
I can but I won't, because I'm done with this conversation based on the inauthentic responses.
Exactly as expected.