Games are getting definitively worse. You are a revenue stream, not a customer or a person to app Al to in any way but the most lazy and base ways possible.
Each successive graphic generation places additional production cost to build models and world's, arguably to the artistic detriment of any game: first, since there is so much labor, corners are cut and artistic vision can't be applied everywhere to an army of graphic artists, many outsourced. Second, the overall production costs, much like movie production, makes producers conservative and cookie cutter in pursuit of a reliable return on investment.
The emulation community is preserving not just games, but an entirely different culture of gaming.
Perhaps AI can help with better mass generation of artistic assets, but really an AI is a mass averager of it's inputs: artistic vision is fundamentally a deviation from a norm, and large AI models are anything but