https://old.reddit.com/r/GlobalOffensive/comments/37ebes/maj...
> Added trace-based visibility checks to prevent networking invisible enemy players.
If you're remembering playing with the r_drawothermodels console command to get a faux-wallhack effect, that was still subject to the engines clientside occlusion culling so it didn't show everything the client (and real cheats) were actually aware of.