A pre-click quality signal is more interesting and fair I imagine. Though I don't know how one can build a solution that is not game-able.
A pre-click quality signal is more interesting and fair I imagine. Though I don't know how one can build a solution that is not game-able.
When I was young and naive, I learned guitar so I could make tunes, not realizing I'd failed to search engine optimize narratives about my journey for ad placement to fund my spotify pay for play to get myself concert gigs to sell hats and t-shirts until I could land sponsors.
I'm sad to think in my naïveté I might have encouraged future children to create music for themselves and put it out there to see if it resonates with others, instead of enroll the kids into creator influencer classes teaching how to content mill for the idiocracy.
I'm ashamed I thought personal joy and fulfillment was a valid incentive, taking away their drive to generate and grow rich.
That would leave us with another set of new creators that would emerge, those people who would be driven just by the desire of sharing a tiny piece of their lives or knowledge, purely for the fun of it, without needing more incentive than the joy of doing it.
you know... like the internet was in the begining.
I'd like seeing that :)
Absolutely. The Internet has way too many "content creators" and not enough "artists, writers, and musicians."
When I go online, I'm not looking to "discover and consume content." What a bland way to describe the output of creativity.
Before ~2006, we all had blogs, and posted regularly with no financial incentive; imagine a web where people posted to share their expertise, and that's what the early internet was. Money ruined this.
Also, early youtube (and google videos) had plenty of stuff to watch. Would youtube be full of "professional" "content" with no ads? Probably not, but there is a world in which youtube subscriptions actually gated videos that required a budget to make.
An information theory centric angle that is interesting to think about.