Indeed, the best “results”, to this day, are still approximations based on brute-forcing a huge number of deals (aka, using Monte-Carlo.)
“The probability of being able to win a game of Klondike [Solitaire] with best-possible play is not known, and the inability of theoreticians to precisely calculate these odds has been referred to by mathematician Persi Diaconis as "one of the embarrassments of applied probability"” — https://en.wikipedia.org/wiki/Klondike_(solitaire)#Probabili...
“Here we show that a single general purpose Artificial Intelligence program, called “Solvitaire”, can be used to determine the winnability percentage of 45 different single-player card games with a 95% confidence interval of ± 0.1% or better. For example, we report the winnability of Klondike as 81.956% ± 0.096%” — https://arxiv.org/pdf/1906.12314v3 (2019)
More on HN here: https://news.ycombinator.com/item?id=42372083