Really, these are the only 2 situations where ray tracing makes much of a difference. We already have simulated shadowing in many games and it works pretty well, actually.
Really, these are the only 2 situations where ray tracing makes much of a difference. We already have simulated shadowing in many games and it works pretty well, actually.
Silent Hill 2 Remake and Black Myth: Wukong both have a meaningful amount of water in them and are improved visually with raytracing for those exact reasons.
https://www.youtube.com/watch?v=iyn2NeA6hI0
Can you please point at the mentioned effects here? Immersion in what? Looks like PS4-gen Tomb Raider to me, honestly. All these water reflections existed long before RTX, it didn't introduce reflective surfaces. What it did introduce is dynamic reflections/ambience, which are a very specific thing to be found in the videos above.
does improve immersion and feels nice to look at
I bet that this is purely synthetic because RTX gets pushed down the players throat by not implementing any RTX-off graphics at all.
Just taking this one, you actually make a point about having a raytracing-ready graphics card for me. If all the games are doing the hard and mathematically taxing reflection and light-bouncing work through raytracing now and without even an option for non-raytraced, then raytracing is where we're going and having a good RT card is, now or very soon, a requirement.