DR-DOS, OS/2 and EEE PC.
Lets see if SteamOS makes the list as well, this is after all round two, Steam Machines didn't go that well.
DR-DOS, OS/2 and EEE PC.
Lets see if SteamOS makes the list as well, this is after all round two, Steam Machines didn't go that well.
So, in a way, the Steam Machines were a great success.
Also, Valve has (for better and worse) far more power and control in the gaming ecosystem than most companies Microsoft has to deal with.
Honestly Windows is more open than MS haters give it credit for.
DirectX has to stay reasonably close to Vulkan. And Vulkan is not an afterthought for graphics card manufacturers, quite unlike OpenGL of yore.
And Win32 (sans Vulkan/DX) is mostly feature-complete for gaming purposes. Manufacturers can just target the current state of Win32 for a decade more, if not even longer.
Last example, AI shaders announced at CEBIT.
Vulkan has turned into the same extension spaghetti as OpenGL.
I don't get that impression. I can't remember the last significant feature that was present in DX first, and not immediately or shortly available in Vulkan.