For example, global variables have drawbacks, but so does re-writing every function in a call-stack (that perhaps you don't control and get callbacks from).
Or if you are building a prototype, the magic of being able to access "anything from anywhere" (either via globals or context, which is effectively a global that's scoped to a callstack), increases your speed by 10x (since you don't have to change all the code to keep passing its own abstractions to itself as arguments!)
Functions with long signatures are tedious to call, create poor horizontal (which then spills over to vertical) code density. This impacts your ability to look at code and follow the logic at a glance, and perhaps spot major bugs in review. There's also fewer stuff for say copilot to fill in incorrectly, increasing your ability to use AI.
At the end, every program has global state, and use of almost every programming construct from function calls (which may stack overflow) or the modulus operator (which can cause division by zero), or sharing memory between threads (which can cause data races) requires respecting some invariants. Instead, programmers will go to lengths to avoid globals (like singletons or other made up abstractions -- all while claiming the abstractions originate in the problem domain) to represent global state, because someone on the internet said it's bad.