Well it has a 168MHz arm, so assuming 20fps, you got 80 instructions to work with per pixel drawing - that’s a bit tight, but not overly so. In the 90s, games (like Quake) worked with much less.
But this assumes that wait states of the memory or a funky way to access graphics don’t screw you over. I did a quick search, and couldn’t find detailed hardware specs (like pano docs for game boy, or gbatek for gba / Nintendo das).