The only field that is computed in UDP is checksum and the same exists in TCP and it must be recomputed each time someone actually re-route the packet (eg: bridge to VM) since TTL is decreased.
So I doubt your assertion.
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Writing my comment I understood what your are talking about. There is a bunch of encryption done at user mode in HTTP/3 that doesn't need to be done in user mode. In HTTP/2 it was sometime done in kernel mode (kTTL), so was quicker. The slowness comes for the CPU needed it to be copied out of kernel mode. I didn't follow the whole story so I trust you on this.