Mini Games for Ideas on game mechanics
- https://www.asahi-net.or.jp/~cs8k-cyu/
- https://abagames.github.io/action-mini-game-mechanic-tags/in...
Gameboy Development on restricted hardware (make something fun without a huge focus on graphics)
Developers in the South Korea area if you're trying to find people to mentor / intern with.
- https://www.gamedevmap.com/index.php?country=South%20Korea&s...
Dwarf Fortress to make you feel like you accomplish nothing and other people are so productive its ridiculous (mild sarcasm, DF has lots of neat simulationist ideas, and "Toady" is ¯¯\_@©_/¯¯ organized. The dev map is crazy to look at. Like, it makes you feel vaguely insane.)
- https://www.bay12games.com/dwarves/
- https://www.bay12games.com/dwarves/dev.html
People trying to figure out what a "fun" game even means in terms of Live Action RolePlaying (mileage may vary on applicability to Space Zero and digital games)
- https://analoggamestudies.org/2014/10/o-jogo-do-bicho-pushin...
- https://petterkarlsson.se/2013/03/19/the-monitor-celestra-ba...
Games in terms actual militaries on Earth and the insights for modern day conflicts (that often get ignored by superiors)
- https://warontherocks.com/2019/04/how-does-the-next-great-po...
Technical stuff if you want "graphical resolution"
- https://learnopengl.com/Introduction
- https://www.learnopengles.com/android-lesson-one-getting-sta...
- https://webglfundamentals.org/
- https://webgl2fundamentals.org/
Shadertoy, gaze upon the abyss of shader development and 100,000 shaders (iq's stuff is absurd what's accomplished in a shader)
- https://www.shadertoy.com/results?sort=newest
- https://www.shadertoy.com/user/iq
Inigo Quilez - MATH ... who wrote Shadertoy
- https://iquilezles.org/articles/
Scryfall, 30,000 Magic the Gathering cards, and 30 years of game design mechanic development
- https://scryfall.com/search?as=grid&order=name&q=%28game%3Ap...
SteamDB, to look at the 800 games that get release "every, single, week" and how few get "any" signups.