> I think VR's issue is that most people don't want to strap things to their face.
It's the whole package, not just one factor. Motion sickness, strapping something to your face, requirement for "free space" to move around and exercise of being up for an extended period of time.
Playing a shooter in VR is genuinely one of my favorite experience, it feels tactical, you have to crouch, reload, you hear the bullets wishling close to your ears, etc... but it's also an experience that is kept to the odd weekend, every once in a while, because it genuinely feels like work to setup everything.