Thing is... UX is terrible everywhere in the 3D editing space. That's not even criticism of Blender as far as I can tell!
We are still in what is effectively the skeuomorphism for the music production industry phase (where everyone is just replicating real life tooling because that’s the expectation and with that comes a lot of unchecked baggage — except for Maya, Blender, etc it’s mostly about making assumptions based on past tooling and polishing that a tiny bit), eventually there will be a Logic to change those bad habits!
I think you're mistaking the necessity of not straying too much from the actual math going on underneath with an attachment of old tools.
eventually there will be a Logic to change those bad habits!
Go ahead and give an example of 'a Logic' so you can show some evidence for this.