The most efficient control flow is one that describes only what your algorithm needs, coupled with an optimiser that can exploit the particular flow you're describing.
Among the many things discovered by the author of https://blog.nelhage.com/post/cpython-tail-call/, Clang/LLVM was able to optimise the standard switch based interpreter loop as if it had been written with computed gotos.
Yes. I’m not saying goto is just faster in general. But some algorithms are difficult to describe with while and if (bunch of examples in Knuth).
> Clang/LLVM was able to optimise
Because it’s implicit, this is the kind of optimization that’s easy to silently regress a few weeks before ship by accidentally violating a rule.
I think unrestricted goto is not good. But an alternative is to make the semantics and scope stricter, something like a Common Lisp prog/tag body block.
'computed goto' is used in gcc to mean the same as assigned goto in Fortran. The Fortran variation appears to have more restrictions than the gnuc one.
https://eli.thegreenplace.net/2012/07/12/computed-goto-for-e...
The reduced branching used to bring speed improvements due to better branch prediction, though they have shrunken and become smaller and smaller on newer CPUs as branch prediction has improved in general.
The fact that they had become increasingly miniscule was acknowledged even ten years ago:
Nehalem shows a few outstanding speedups (in the 30%–40% range), as well as Sandy Bridge to a lesser extent, but the average speedups (geomean of individual speedups) for Nehalem, Sandy Bridge, and Haswell are respectively 10.1%, 4.2%, and 2.8% with a few outstanding values for each microarchitecture. The benefits of threaded code decreases with each new generation of microarchitecture.
goto *errOrSuccess;
is a pretty normal one. This basically allows you to emulate a "finally".State machines are another big one, which look much nicer with computed goto than a switch statement.
bool function_with_cleanup(void) {
int *buffer1 = NULL;
int *buffer2 = NULL;
FILE *file = NULL;
bool success = false;
// Allocate first resource
buffer1 = malloc(sizeof(int) * 100);
if (!buffer1) {
goto cleanup; // Error, jump to cleanup
}
// Allocate second resource
buffer2 = malloc(sizeof(int) * 200);
if (!buffer2) {
goto cleanup; // Error, jump to cleanup
}
// Open a file
file = fopen("data.txt", "r");
if (!file) {
goto cleanup; // Error, jump to cleanup
}
// Do work with all resources...
success = true; // Only set to true if everything succeeded
cleanup:
// Free resources in reverse order of acquisition
if (file) fclose(file);
free(buffer2); // free() is safe on NULL pointers
free(buffer1);
return success;
} bool function_with_cleanup(void) {
// Allocate first resource
int* buffer1 __attribute__((__cleanup__(free))) = malloc(sizeof(int) * 100);
if(!buffer1) { return false; }
// Allocate second resource
int* buffer2 __attribute__((__cleanup__(free))) = malloc(sizeof(int) * 200);
if(!buffer2) { return false; }
// Open a file
FILE* file __attribute__((__cleanup__(fclose))) = fopen("data.txt", "r");
if (!file) { return false; }
return true;
}
[0] https://thephd.dev/c2y-the-defer-technical-specification-its... bool function_with_cleanup(void) {
int *buffer1 = NULL;
int *buffer2 = NULL;
FILE *file = NULL;
bool success = false;
// Allocate first resource
buffer1 = malloc(sizeof(int) * 100);
if (buffer1) {
// Allocate second resource
buffer2 = malloc(sizeof(int) * 200);
if (buffer2) {
// Open a file
file = fopen("data.txt", "r");
if (file) {
// Do work with all resources...
fclose(file);
success = true; // Only set to true if everything succeeded
}
free(buffer2);
}
free(buffer1);
}
return success;
}
Much shorter and more straightforward.One-time loops with break also work if you're not doing the resource allocation in another loop:
bool function_with_cleanup(void) {
int *buffer1 = NULL;
int *buffer2 = NULL;
FILE *file = NULL;
bool success = false;
do { // One-time loop to break out of on error
// Allocate first resource
buffer1 = malloc(sizeof(int) * 100);
if (!buffer1) {
break; // Error, jump to cleanup
}
// Allocate second resource
buffer2 = malloc(sizeof(int) * 200);
if (!buffer2) {
break; // Error, jump to cleanup
}
// Open a file
file = fopen("data.txt", "r");
if (!file) {
break; // Error, jump to cleanup
}
// Do work with all resources...
success = true; // Only set to true if everything succeeded
} while(false);
// Free resources in reverse order of acquisition
if (file) fclose(file);
free(buffer2); // free() is safe on NULL pointers
free(buffer1);
return success;
}
Still simpler to follow than goto IMHO. Both these patterns work in other languages without goto too, e.g. Python.And break is extremely thin sugar on top of go-to.
It can get quite hilly, which doesn't look great. It does have the advantage that each resource is explicitly only valid in a visible scope, and there's a marker at the end to denote the valid region of the resource is ending.
EDIT: you mentioned early return, this style forbids early return (at least, any early return after the first resource acquisition)
And in such case, the C compiler doesn't have a limit to write functions and better modularize their implementations.
bool function_with_cleanup(void) {
int *buffer1 = NULL;
int *buffer2 = NULL;
FILE *file = NULL;
// Allocate first resource
buffer1 = malloc(sizeof(int) * 100);
if (!buffer1) {
return false;
}
// Allocate second resource
buffer2 = malloc(sizeof(int) * 200);
if (!buffer2) {
free(buffer1);
return false;
}
// Open a file
file = fopen("data.txt", "r");
if (!file) {
free(buffer1);
free(buffer1);
return false;
}
// Do work with all resources...
fclose(file);
free(buffer1);
free(buffer1);
return true;
}
Ah, but all those free() calls get tedious can be forgotten and mistyped bool function_with_cleanup(void) {
int *buffer1 = NULL;
int *buffer2 = NULL;
FILE *file = NULL;
// Allocate first resource
buffer1 = arena_alloc(¤t_arena, sizeof(int) * 100);
if (!buffer1) {
return false;
}
// Allocate second resource
buffer2 = arena_alloc(¤t_arena, sizeof(int) * 200);
if (!buffer2) {
arena_reset(¤t_arena);
return false;
}
// Open a file
file = fopen("data.txt", "r");
if (!file) {
arena_reset(¤t_arena);
return false;
}
// Do work with all resources...
fclose(file);
arena_reset(¤t_arena);
return true;
}
Can still be improved with a mix of macros and varargs functions.Or if using language extensions is a thing, the various ways to do defer in C.
You clearly can in Go. How would you deal with exceptions otherwise? You can even get silly with it:
func main() {
try(func() {
throw("Oops")
}).catch(func(e any) {
fmt.Println("Caught:", e)
})
}
https://go.dev/play/p/Y1-w9xUXIcOIt is a tool, not a religion.